My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Tesla
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Inferno Dragon
Fireball
Goblin Gang Tesla Hog Rider Inferno Dragon
Poison
Goblin Gang
Lightning
Knight Tesla Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Tesla Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Knight Mega Knight
Arrows
Zap Hog Rider Knight Mega Knight
Knight
Goblin Gang Hog Rider Zap Arrows
Goblin Gang
Knight Hog Rider
Tesla
Hog Rider
Zap Arrows Knight Goblin Gang Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Hog Rider

Defense Synergies 5 10

Zap
Mega Knight Arrows Knight Goblin Gang Tesla Inferno Dragon
Arrows
Mega Knight Zap Knight Tesla
Knight
Goblin Gang Tesla Zap Arrows
Goblin Gang
Knight Tesla Zap Inferno Dragon
Tesla
Knight Goblin Gang Zap Arrows Inferno Dragon
Hog Rider
Inferno Dragon
Zap Goblin Gang Tesla Mega Knight
Mega Knight
Zap Arrows Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla
Inferno Dragon Zap Knight Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight Knight Inferno Dragon
Tesla Inferno Dragon Knight Goblin Gang Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Zap Tesla Mega Knight
Tesla Inferno Dragon Zap Arrows Goblin Gang
Zap Arrows Tesla Mega Knight
Tesla Inferno Dragon Goblin Gang
Knight Goblin Gang Tesla Mega Knight
Goblin Gang Zap Arrows Knight Tesla Mega Knight
Arrows Tesla Inferno Dragon Zap Goblin Gang
Tesla Mega Knight Zap Knight Goblin Gang
Mega Knight Zap Arrows Goblin Gang Tesla
Inferno Dragon Knight Goblin Gang Tesla Mega Knight
Zap Goblin Gang Tesla Inferno Dragon Mega Knight
Tesla Mega Knight Arrows Knight Goblin Gang
Arrows Tesla Mega Knight Zap Knight Goblin Gang
Zap Arrows Knight Tesla Inferno Dragon Mega Knight
Tesla Inferno Dragon
Goblin Gang Mega Knight Arrows Knight Tesla
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Tesla
Zap Arrows Knight Goblin Gang Tesla Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Knight
Goblin Gang Mega Knight Zap Knight Tesla
Knight Goblin Gang Tesla Inferno Dragon Mega Knight
Arrows Zap Goblin Gang Tesla
Goblin Gang Knight Tesla
Mega Knight Knight Tesla Inferno Dragon
Zap Mega Knight Knight Inferno Dragon
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Mega Knight Knight Tesla
Mega Knight Zap Arrows
Mega Knight Knight Goblin Gang Tesla
Tesla Mega Knight
Goblin Gang Tesla Zap Knight Inferno Dragon
Arrows Mega Knight Zap Tesla Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows Mega Knight
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Goblin Gang
Zap Arrows Knight
Zap Arrows
Knight
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Zap Arrows Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows
Zap
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Goblin Gang
Zap Arrows
Arrows
Knight Goblin Gang Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Goblin Gang
Zap
Zap Mega Knight
Inferno Dragon
Mega Knight

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