My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Ice Wizard Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman
Giant Snowball
Balloon Fisherman
Zap
Inferno Tower Balloon Fisherman
Barbarian Barrel
Knight Inferno Tower Ice Wizard
The Log
Fisherman
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Balloon Ice Wizard Fisherman
Fireball
Inferno Tower Balloon Ice Wizard Fisherman
Poison
Inferno Tower Balloon Ice Wizard Fisherman
Lightning
Knight Inferno Tower Balloon Ice Wizard Fisherman Goblinstein
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Ice Wizard Fisherman Inferno Tower Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Ice Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Knight Ice Wizard Fisherman
Arrows
Zap Balloon Knight
Knight
Balloon Zap Arrows Ice Wizard
Inferno Tower
Balloon
Zap Arrows Knight Ice Wizard Fisherman
Ice Wizard
Zap Knight Balloon Fisherman
Fisherman
Zap Balloon Ice Wizard
Goblinstein

Defense Synergies 2 12

Zap
Arrows Knight Inferno Tower Ice Wizard Fisherman
Arrows
Zap Knight Inferno Tower Ice Wizard
Knight
Inferno Tower Ice Wizard Zap Arrows Fisherman
Inferno Tower
Knight Zap Arrows Ice Wizard Fisherman
Balloon
Ice Wizard
Knight Zap Arrows Inferno Tower Fisherman
Fisherman
Zap Knight Inferno Tower Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower
Inferno Tower Zap Knight Ice Wizard Fisherman
Inferno Tower Fisherman Knight Ice Wizard
Inferno Tower Knight Ice Wizard Fisherman
Arrows
Arrows Zap Ice Wizard
Inferno Tower Zap Arrows Ice Wizard
Zap Arrows Inferno Tower
Inferno Tower Ice Wizard Fisherman
Knight Inferno Tower Ice Wizard Fisherman
Ice Wizard Zap Arrows Knight Fisherman
Arrows Inferno Tower Zap Ice Wizard
Inferno Tower Zap Knight Ice Wizard
Zap Arrows
Inferno Tower Knight
Inferno Tower Zap Fisherman
Arrows Knight Inferno Tower Fisherman
Arrows Zap Knight Ice Wizard Fisherman
Zap Arrows Knight Ice Wizard Fisherman
Inferno Tower Fisherman
Arrows Knight Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower Fisherman
Zap Arrows Knight Fisherman
Zap Knight Inferno Tower Fisherman
Zap Knight Inferno Tower Fisherman
Inferno Tower Knight Fisherman
Arrows Zap Ice Wizard
Knight Inferno Tower Ice Wizard
Inferno Tower Knight Fisherman
Zap Knight Inferno Tower
Inferno Tower
Knight Inferno Tower
Zap Arrows
Knight Inferno Tower
Inferno Tower Zap Knight Fisherman
Arrows Zap Inferno Tower Ice Wizard
Zap Arrows Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Ice Wizard Fisherman
Arrows
Arrows Knight
Zap Arrows
Arrows Zap Ice Wizard
Arrows
Arrows Zap Ice Wizard
Arrows Zap Fisherman
Fisherman
Zap Arrows Knight Fisherman
Zap Arrows
Knight Fisherman
Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows
Arrows
Arrows
Fisherman
Zap Arrows Fisherman
Zap Arrows
Arrows
Fisherman
Zap Arrows
Zap Arrows Ice Wizard
Fisherman
Arrows Zap Ice Wizard Fisherman
Zap Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows Ice Wizard
Zap
Zap Arrows
Zap Arrows
Arrows
Zap
Zap Arrows Ice Wizard
Arrows
Knight
Arrows Zap
Zap Arrows
Zap
Zap
Zap

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