My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Mega Minion Hog Rider
Zap
Firecracker Royal Giant
Barbarian Barrel
Knight Firecracker Ice Wizard
The Log
Firecracker Royal Giant Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mega Minion Hog Rider Ice Wizard
Fireball
Firecracker Mega Minion Hog Rider Ice Wizard
Poison
Firecracker Mega Minion Ice Wizard
Lightning
Knight Mega Minion Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Mega Minion Ice Wizard Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 12 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mega Minion Hog Rider Knight Royal Giant Ice Wizard
Arrows
Zap Royal Giant Hog Rider Knight Mega Minion
Knight
Firecracker Mega Minion Hog Rider Zap Arrows Ice Wizard
Firecracker
Zap Knight Royal Giant Hog Rider Mega Minion
Royal Giant
Arrows Firecracker Ice Wizard Zap Mega Minion Hog Rider
Mega Minion
Zap Knight Arrows Firecracker Royal Giant
Hog Rider
Zap Arrows Knight Firecracker Royal Giant
Ice Wizard
Royal Giant Zap Knight

Defense Synergies 4 10

Zap
Mega Minion Arrows Knight Firecracker Ice Wizard
Arrows
Zap Knight Mega Minion Ice Wizard
Knight
Firecracker Mega Minion Ice Wizard Zap Arrows
Firecracker
Knight Zap Mega Minion Ice Wizard
Royal Giant
Mega Minion
Zap Knight Arrows Firecracker Ice Wizard
Hog Rider
Ice Wizard
Knight Zap Arrows Firecracker Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Mega Minion
Zap Knight Firecracker Mega Minion Ice Wizard
Knight Mega Minion Ice Wizard
Knight Firecracker Mega Minion Ice Wizard
Arrows Firecracker
Arrows Zap Firecracker Mega Minion Ice Wizard
Mega Minion Zap Arrows Firecracker Ice Wizard
Zap Arrows
Ice Wizard
Knight Firecracker Ice Wizard
Ice Wizard Zap Arrows Knight Firecracker Mega Minion
Arrows Mega Minion Zap Firecracker Ice Wizard
Zap Knight Ice Wizard
Zap Arrows Firecracker Mega Minion
Knight
Zap
Arrows Knight Firecracker
Arrows Zap Knight Firecracker Mega Minion Ice Wizard
Zap Arrows Knight Firecracker Mega Minion Ice Wizard
Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Arrows Knight Firecracker Mega Minion
Zap Knight
Zap Knight
Knight
Arrows Firecracker Zap Ice Wizard
Knight Mega Minion Ice Wizard
Knight
Zap Knight Firecracker Mega Minion
Mega Minion
Knight Mega Minion
Zap Arrows
Knight
Firecracker
Zap Knight Firecracker Mega Minion
Arrows Zap Firecracker Mega Minion Ice Wizard
Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap Ice Wizard
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Mega Minion Ice Wizard
Arrows Firecracker
Arrows Zap Firecracker Ice Wizard
Arrows Zap Firecracker
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker Mega Minion
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Ice Wizard
Mega Minion
Arrows Firecracker Zap Ice Wizard
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Ice Wizard
Zap Firecracker Mega Minion
Mega Minion
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap
Zap Arrows Firecracker Mega Minion Ice Wizard
Arrows
Knight Firecracker Mega Minion
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Minion
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker

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