My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Royal Hogs Guards
Zap
Royal Hogs Guards
Barbarian Barrel
Knight Royal Hogs Guards Hunter Magic Archer
The Log
Royal Hogs Guards Hunter
Earthquake
Royal Hogs Guards
Arrows
Royal Hogs Guards
Royal Delivery
Knight Royal Hogs Guards Hunter P.E.K.K.A Magic Archer
Fireball
Royal Hogs Hunter Magic Archer
Poison
Royal Hogs Guards Hunter Magic Archer
Lightning
Knight Hunter Magic Archer
Rocket
Royal Hogs Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Guards Hunter Magic Archer Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Guards

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Knight Royal Hogs Guards Hunter Magic Archer
Arrows
Zap Royal Hogs P.E.K.K.A Knight
Knight
Zap Arrows Royal Hogs Hunter Magic Archer
Royal Hogs
Arrows Zap Knight Guards Magic Archer
Guards
Zap Royal Hogs
Hunter
Zap Knight P.E.K.K.A
P.E.K.K.A
Zap Arrows Magic Archer Hunter
Magic Archer
P.E.K.K.A Zap Knight Royal Hogs

Defense Synergies 3 10

Zap
Arrows Knight Guards Hunter P.E.K.K.A Magic Archer
Arrows
Zap Knight P.E.K.K.A
Knight
Hunter Magic Archer Zap Arrows
Royal Hogs
Guards
Hunter Zap Magic Archer
Hunter
Knight Guards Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Hunter
Magic Archer
Knight Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Magic Archer
Hunter P.E.K.K.A Zap Knight
Hunter P.E.K.K.A Knight
Hunter P.E.K.K.A Knight Guards
Arrows P.E.K.K.A
Arrows Zap Guards Hunter Magic Archer
Hunter Zap Arrows Magic Archer
Zap Arrows P.E.K.K.A Magic Archer
Hunter P.E.K.K.A
Knight Guards Hunter
Guards Zap Arrows Knight Hunter Magic Archer
Arrows Hunter Zap Magic Archer
Hunter P.E.K.K.A Zap Knight Guards
Zap Arrows Guards Hunter P.E.K.K.A Magic Archer
P.E.K.K.A Knight Hunter
Zap Hunter P.E.K.K.A
Arrows Knight Hunter P.E.K.K.A
Arrows Zap Knight Guards Hunter Magic Archer
Zap Arrows Hunter Knight Guards Magic Archer
P.E.K.K.A Hunter
Arrows Knight Guards Hunter P.E.K.K.A
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap P.E.K.K.A
Zap Arrows Knight Hunter Magic Archer
Guards P.E.K.K.A Zap Knight Hunter
Guards Hunter P.E.K.K.A Zap Knight
P.E.K.K.A Knight Guards Hunter
Arrows Zap Hunter Magic Archer
Guards P.E.K.K.A Knight Hunter
P.E.K.K.A Knight Hunter
Zap P.E.K.K.A Knight Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Knight Guards Hunter
P.E.K.K.A Zap Arrows Guards
P.E.K.K.A Knight Guards Hunter
Magic Archer
Guards Zap Knight Hunter P.E.K.K.A Magic Archer
Arrows Zap Hunter P.E.K.K.A Magic Archer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Guards
Arrows Zap Magic Archer
Arrows Magic Archer
Arrows Knight Guards
Zap Arrows Magic Archer
Arrows Zap Hunter Magic Archer
Arrows Magic Archer
Arrows Zap Hunter Magic Archer
Arrows Zap
Guards
Zap Arrows Knight Magic Archer
Zap Arrows Magic Archer
Knight Hunter Magic Archer
Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Hunter Magic Archer
Magic Archer Arrows
Arrows
Zap Arrows Hunter Magic Archer
Zap Arrows Magic Archer
Magic Archer
Arrows
Zap Arrows
Zap Arrows Hunter Magic Archer
Arrows Zap Hunter Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Hunter Magic Archer
Zap Guards
Zap Arrows Hunter Magic Archer
Zap Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Zap Guards Magic Archer
Zap Arrows Hunter Magic Archer
Arrows
Knight Hunter Magic Archer
Arrows Zap Magic Archer
Zap Arrows
P.E.K.K.A
Zap Guards Magic Archer
Zap Magic Archer
Zap Magic Archer
P.E.K.K.A

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