My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Guards
Zap
Minions Guards
Barbarian Barrel
Wizard Guards
The Log
Guards
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Battle Healer Wizard Guards P.E.K.K.A
Fireball
Minions Battle Healer Wizard
Poison
Minions Battle Healer Wizard Guards
Lightning
Battle Healer Wizard
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Guards Fireball Battle Healer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Guards

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball P.E.K.K.A Minions Battle Healer Guards
Arrows
Zap Fireball P.E.K.K.A Battle Healer
Minions
Zap Battle Healer P.E.K.K.A
Fireball
Zap Arrows
Battle Healer
Zap Arrows Minions
Wizard
P.E.K.K.A
Guards
Zap
P.E.K.K.A
Zap Arrows Minions Wizard

Defense Synergies 1 13

Zap
Fireball Arrows Minions Battle Healer Guards P.E.K.K.A
Arrows
Zap Fireball Battle Healer P.E.K.K.A
Minions
Zap Battle Healer P.E.K.K.A
Fireball
Zap Arrows Battle Healer
Battle Healer
Zap Arrows Minions Fireball
Wizard
Guards P.E.K.K.A
Guards
Zap Wizard
P.E.K.K.A
Zap Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard
P.E.K.K.A Zap Minions Battle Healer
P.E.K.K.A Minions
P.E.K.K.A Minions Guards
Arrows Fireball Battle Healer P.E.K.K.A
Arrows Fireball Zap Minions Guards
Minions Zap Arrows Fireball Wizard
Zap Arrows Fireball Battle Healer P.E.K.K.A
P.E.K.K.A Minions
Guards Battle Healer
Minions Guards Zap Arrows Fireball Wizard
Arrows Minions Zap Fireball Wizard
P.E.K.K.A Zap Minions Fireball Battle Healer Wizard Guards
Fireball Wizard Zap Arrows Minions Guards P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Wizard Arrows Minions Fireball P.E.K.K.A
Arrows Fireball Zap Minions Battle Healer Wizard Guards
Zap Arrows Wizard Minions Fireball Battle Healer Guards
P.E.K.K.A
Wizard Arrows Minions Fireball Battle Healer Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Battle Healer P.E.K.K.A
Fireball Zap Arrows Battle Healer Wizard
Guards P.E.K.K.A Zap Minions Battle Healer
Guards P.E.K.K.A Zap Fireball Battle Healer
P.E.K.K.A Battle Healer Guards
Arrows Fireball Wizard Zap Minions
Guards P.E.K.K.A Minions Fireball Battle Healer
P.E.K.K.A Battle Healer
Zap P.E.K.K.A Minions Fireball
P.E.K.K.A Guards
P.E.K.K.A Minions Guards
P.E.K.K.A Zap Arrows Fireball Guards
P.E.K.K.A Fireball Wizard Guards
Wizard Fireball
Guards Zap Minions Fireball Battle Healer P.E.K.K.A
Arrows Minions Zap Fireball Battle Healer Wizard P.E.K.K.A
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball Guards
Fireball Wizard Zap Arrows
Arrows Fireball Wizard Zap Minions
Arrows Wizard
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard
Minions Fireball Guards
Zap Arrows Fireball Wizard
Fireball Zap Arrows Wizard
Fireball
Arrows Minions Fireball
Zap Arrows Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Minions
Zap Arrows Fireball Wizard
Zap Arrows Fireball Wizard
Minions Fireball
Arrows Fireball Wizard
Zap Arrows Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Zap Wizard
Fireball Zap Arrows Wizard
Fireball Zap Arrows
Zap Arrows Fireball Wizard
Zap Minions Fireball Wizard Guards
Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Zap Minions Fireball Guards
Fireball Zap Arrows Wizard
Arrows Fireball
Fireball Wizard
Arrows Zap Fireball Wizard
Zap Arrows Fireball
P.E.K.K.A
Zap Minions Fireball Guards
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball Wizard

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