My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Wizard Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon Sparky
Giant Snowball
Inferno Dragon
Zap
Prince Inferno Dragon Sparky
Barbarian Barrel
Electro Wizard Sparky
The Log
Prince Sparky
Earthquake
Arrows
Royal Delivery
Prince Electro Wizard Inferno Dragon Sparky
Fireball
Electro Wizard Inferno Dragon Sparky
Poison
Electro Wizard Sparky
Lightning
Prince Electro Wizard Inferno Dragon Sparky
Rocket
Prince Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Electro Wizard Inferno Dragon Prince Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Electro Wizard

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince Electro Wizard Sparky The Log Mega Knight
Arrows
Zap Sparky Prince Mega Knight
Prince
Zap Mega Knight Arrows The Log Electro Wizard
The Log
Zap Prince Sparky Mega Knight
Electro Wizard
Zap Prince Sparky Mega Knight
Inferno Dragon
Mega Knight
Sparky
Zap Arrows The Log Electro Wizard
Mega Knight
Prince Inferno Dragon Zap Arrows The Log Electro Wizard

Defense Synergies 4 15

Zap
Electro Wizard Mega Knight Arrows Prince The Log Inferno Dragon Sparky
Arrows
Mega Knight Zap Prince Sparky
Prince
The Log Zap Arrows Electro Wizard
The Log
Prince Zap Electro Wizard Inferno Dragon Sparky Mega Knight
Electro Wizard
Zap Prince The Log Inferno Dragon Mega Knight
Inferno Dragon
Zap The Log Electro Wizard Mega Knight
Sparky
Zap Arrows The Log
Mega Knight
Zap Arrows The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard Sparky
Inferno Dragon Sparky Zap Prince The Log Electro Wizard Mega Knight
Prince Sparky Mega Knight Electro Wizard Inferno Dragon
Prince Inferno Dragon Sparky Electro Wizard Mega Knight
Arrows Prince The Log Sparky Mega Knight
Arrows The Log Zap Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Arrows
Zap Arrows The Log Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky Prince
Prince Electro Wizard Sparky Mega Knight
Electro Wizard Zap Arrows The Log Mega Knight
Arrows Inferno Dragon Zap Electro Wizard
Prince Sparky Mega Knight Zap The Log Electro Wizard
Sparky Mega Knight Zap Arrows Prince The Log Electro Wizard
Inferno Dragon Sparky Prince Electro Wizard Mega Knight
Zap Prince The Log Electro Wizard Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Arrows Prince Electro Wizard
Arrows Mega Knight Zap Prince The Log Electro Wizard
Zap Arrows The Log Electro Wizard Inferno Dragon Mega Knight
Sparky Prince Electro Wizard Inferno Dragon
Mega Knight Arrows Prince The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince Electro Wizard Sparky
Electro Wizard Zap Arrows Prince The Log Inferno Dragon Mega Knight
Mega Knight Zap Prince The Log Electro Wizard Sparky
Prince Mega Knight Zap The Log Electro Wizard Sparky
Prince Inferno Dragon Sparky Mega Knight
Arrows Zap Electro Wizard
Prince Sparky Electro Wizard
Mega Knight Prince Inferno Dragon Sparky
Zap Electro Wizard Mega Knight Prince The Log Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Prince Sparky
Mega Knight Zap Arrows Prince The Log Electro Wizard
Prince Mega Knight Sparky
Sparky Mega Knight
Electro Wizard Sparky Zap Prince The Log Inferno Dragon
Arrows Mega Knight Zap The Log Electro Wizard Inferno Dragon Sparky
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky
Arrows Zap The Log Electro Wizard
Arrows The Log Sparky
Arrows Prince The Log Sparky
Zap Arrows The Log Sparky Mega Knight
Arrows Zap
Arrows The Log Sparky
Arrows The Log Zap
Arrows The Log Zap
Prince Electro Wizard Sparky
Zap Arrows Prince The Log Electro Wizard Sparky
Zap Arrows
The Log Sparky
Arrows
Zap Arrows Prince The Log Sparky
Zap Arrows The Log Sparky
Arrows The Log Sparky Mega Knight
Arrows Sparky
Sparky
Zap Arrows Prince The Log Electro Wizard Sparky Mega Knight
Zap Arrows The Log Mega Knight
Prince The Log Sparky Mega Knight
Arrows
Prince The Log Sparky
Zap Arrows The Log
Zap Arrows The Log Sparky Mega Knight
Inferno Dragon
Arrows The Log Zap Electro Wizard Sparky
Zap Arrows Prince The Log Sparky Mega Knight
Zap Arrows The Log Sparky
Zap Arrows Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap Arrows The Log Sparky Mega Knight
Zap Arrows Electro Wizard Sparky
Prince Sparky Mega Knight
Arrows The Log Sparky
Zap Electro Wizard Prince
Zap Arrows Electro Wizard
Arrows The Log
Prince Electro Wizard Sparky Mega Knight
Arrows The Log Zap
Zap Arrows Sparky
Prince Sparky Mega Knight
Zap The Log Electro Wizard Sparky
Zap Electro Wizard
Zap Prince The Log Electro Wizard Sparky Mega Knight
Prince Inferno Dragon Sparky
Sparky Mega Knight

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