My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Firecracker Royal Giant
Barbarian Barrel
Firecracker
The Log
Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A
Fireball
Firecracker
Poison
Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Goblin Machine Royal Giant Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Firecracker Goblin Machine

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Royal Giant Mega Knight
Arrows
Zap Royal Giant P.E.K.K.A Lightning Mega Knight
Firecracker
Zap Royal Giant P.E.K.K.A Mega Knight
Royal Giant
Arrows Firecracker Lightning Zap
Lightning
Royal Giant Arrows
P.E.K.K.A
Zap Arrows Firecracker
Goblin Machine
Mega Knight
Zap Arrows Firecracker

Defense Synergies 2 7

Zap
Mega Knight Arrows Firecracker P.E.K.K.A
Arrows
Mega Knight Zap Lightning P.E.K.K.A
Firecracker
Zap P.E.K.K.A Mega Knight
Royal Giant
Lightning
Arrows
P.E.K.K.A
Zap Arrows Firecracker
Goblin Machine
Mega Knight
Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker
P.E.K.K.A Zap Firecracker Mega Knight
P.E.K.K.A Mega Knight Lightning
P.E.K.K.A Firecracker Mega Knight
Lightning Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Zap Firecracker Mega Knight
Lightning Zap Arrows Firecracker
Lightning Zap Arrows P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Mega Knight
Zap Arrows Firecracker Mega Knight
Arrows Zap Firecracker
P.E.K.K.A Mega Knight Zap Lightning
Mega Knight Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A Mega Knight
Zap Lightning P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker P.E.K.K.A
Arrows Mega Knight Zap Firecracker
Zap Arrows Firecracker Mega Knight
P.E.K.K.A
Mega Knight Arrows Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Zap Arrows Firecracker Lightning Mega Knight
P.E.K.K.A Mega Knight Zap Lightning
Lightning P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight
Arrows Firecracker Zap
P.E.K.K.A Lightning
P.E.K.K.A Mega Knight
Zap Lightning P.E.K.K.A Mega Knight Firecracker
P.E.K.K.A
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight Zap Arrows
Lightning P.E.K.K.A Mega Knight
Firecracker Mega Knight
Zap Firecracker Lightning P.E.K.K.A
Arrows Mega Knight Zap Firecracker P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker Zap
Lightning Arrows
Lightning Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Goblin Machine
Arrows Firecracker
Arrows Zap Firecracker Lightning
Arrows Zap Firecracker Lightning
Lightning
Firecracker Lightning Zap Arrows Goblin Machine
Lightning Zap Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Zap Arrows Firecracker
Lightning Zap Arrows Firecracker
Lightning Arrows Firecracker Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows Firecracker Goblin Machine Mega Knight
Lightning Zap Arrows Firecracker Goblin Machine Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Firecracker Goblin Machine Mega Knight
Arrows Firecracker Zap Lightning
Lightning Zap Arrows Mega Knight
Lightning Zap Arrows Firecracker
Lightning Zap Arrows Firecracker
Zap Lightning Firecracker
Lightning
Lightning Zap Arrows Mega Knight
Zap Lightning Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Lightning
Zap Lightning
Lightning Zap Arrows Firecracker
Arrows
Lightning Firecracker Mega Knight
Arrows Zap Firecracker Lightning
Lightning Zap Arrows
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Lightning
Firecracker Zap Lightning
Lightning Zap Firecracker Mega Knight
P.E.K.K.A
Lightning Firecracker Mega Knight

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