My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Firecracker
Barbarian Barrel
Skeleton Barrel Firecracker Electro Wizard
The Log
Skeleton Barrel Firecracker
Earthquake
Firecracker
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Skeleton Barrel Firecracker P.E.K.K.A Electro Wizard
Fireball
Skeleton Barrel Firecracker Electro Wizard
Poison
Skeleton Barrel Firecracker Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Barrel Firecracker Tornado Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Skeleton Barrel Firecracker

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Tornado P.E.K.K.A Electro Wizard Skeleton Barrel Mega Knight
Arrows
Zap P.E.K.K.A Skeleton Barrel Mega Knight
Skeleton Barrel
Firecracker Zap Arrows Tornado Mega Knight
Firecracker
Zap Skeleton Barrel Tornado P.E.K.K.A Mega Knight
Tornado
Zap P.E.K.K.A Skeleton Barrel Firecracker Mega Knight
P.E.K.K.A
Zap Arrows Tornado Electro Wizard Firecracker
Electro Wizard
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Skeleton Barrel Firecracker Tornado Electro Wizard

Defense Synergies 4 16

Zap
Electro Wizard Mega Knight Arrows Skeleton Barrel Firecracker Tornado P.E.K.K.A
Arrows
Mega Knight Zap Tornado P.E.K.K.A
Skeleton Barrel
Zap Mega Knight
Firecracker
Zap Tornado P.E.K.K.A Electro Wizard Mega Knight
Tornado
P.E.K.K.A Zap Arrows Firecracker Electro Wizard Mega Knight
P.E.K.K.A
Tornado Zap Arrows Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Tornado P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Skeleton Barrel Firecracker Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker Electro Wizard
P.E.K.K.A Zap Firecracker Electro Wizard Mega Knight
Tornado P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Firecracker Electro Wizard Mega Knight
Arrows Firecracker Tornado P.E.K.K.A Mega Knight
Arrows Tornado Zap Firecracker Electro Wizard Mega Knight
Tornado Electro Wizard Zap Arrows Firecracker
Zap Arrows Skeleton Barrel P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Tornado
Tornado Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Arrows Firecracker Tornado Mega Knight
Arrows Zap Firecracker Tornado Electro Wizard
P.E.K.K.A Mega Knight Zap Electro Wizard
Mega Knight Zap Arrows Firecracker Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Tornado Zap P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Tornado P.E.K.K.A Electro Wizard
Arrows Mega Knight Zap Firecracker Tornado Electro Wizard
Zap Arrows Tornado Firecracker Electro Wizard Mega Knight
P.E.K.K.A Tornado Electro Wizard
Mega Knight Arrows Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Skeleton Barrel Firecracker Mega Knight
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Zap Tornado Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker Zap Skeleton Barrel Tornado Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Firecracker Tornado
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Arrows Tornado Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Mega Knight
Electro Wizard Zap Firecracker Tornado P.E.K.K.A
Arrows Mega Knight Zap Firecracker P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Zap Skeleton Barrel Tornado Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Skeleton Barrel Tornado
Arrows Firecracker Tornado
Arrows Zap Skeleton Barrel Firecracker Tornado
Arrows Zap Skeleton Barrel Firecracker Tornado
Tornado Electro Wizard
Firecracker Zap Arrows Skeleton Barrel Tornado Electro Wizard
Zap Arrows Firecracker Tornado
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows Tornado
Zap Arrows Skeleton Barrel Firecracker Electro Wizard Mega Knight
Zap Arrows Skeleton Barrel Firecracker Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Zap Arrows Skeleton Barrel
Zap Arrows Firecracker Tornado Mega Knight
Arrows Firecracker Zap Skeleton Barrel Tornado Electro Wizard
Zap Arrows Skeleton Barrel Tornado Mega Knight
Zap Arrows Skeleton Barrel Firecracker Tornado
Zap Arrows Firecracker Tornado Electro Wizard
Zap Electro Wizard Skeleton Barrel Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker
Zap Skeleton Barrel Electro Wizard
Zap Arrows Firecracker Tornado Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Zap Skeleton Barrel Firecracker
Zap Arrows Tornado
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Tornado Electro Wizard
Firecracker Zap Tornado Electro Wizard
Zap Skeleton Barrel Firecracker Tornado Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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