My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Hunter Electro Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon Sparky
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Valkyrie Hunter Electro Wizard Sparky
The Log
Hunter Sparky
Earthquake
Arrows
Royal Delivery
Valkyrie Hunter Electro Wizard Inferno Dragon Sparky
Fireball
Hunter Electro Wizard Inferno Dragon Sparky
Poison
Hunter Electro Wizard Sparky
Lightning
Valkyrie Hunter Electro Wizard Inferno Dragon Sparky
Rocket
Valkyrie Hunter Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Valkyrie Hunter Electro Wizard Inferno Dragon Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Valkyrie Hunter

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Electro Wizard Sparky Valkyrie Hunter
Arrows
Zap Giant Sparky
Valkyrie
Zap Giant Hunter Electro Wizard Sparky
Giant
Zap Arrows Hunter Sparky Valkyrie Electro Wizard
Hunter
Giant Zap Valkyrie Sparky
Electro Wizard
Zap Valkyrie Giant Sparky
Inferno Dragon
Sparky
Zap Arrows Giant Valkyrie Hunter Electro Wizard

Defense Synergies 1 12

Zap
Electro Wizard Arrows Valkyrie Hunter Inferno Dragon Sparky
Arrows
Zap Valkyrie Sparky
Valkyrie
Zap Arrows Hunter Electro Wizard Sparky
Giant
Hunter
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Valkyrie Hunter Inferno Dragon
Inferno Dragon
Zap Electro Wizard
Sparky
Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard Sparky
Hunter Inferno Dragon Sparky Zap Valkyrie Electro Wizard
Hunter Sparky Valkyrie Electro Wizard Inferno Dragon
Hunter Inferno Dragon Sparky Valkyrie Electro Wizard
Arrows Valkyrie Sparky
Arrows Zap Valkyrie Hunter Electro Wizard
Hunter Electro Wizard Inferno Dragon Zap Arrows
Zap Arrows Valkyrie Electro Wizard Sparky
Hunter Inferno Dragon Sparky
Valkyrie Hunter Electro Wizard Sparky
Valkyrie Electro Wizard Zap Arrows Hunter
Arrows Hunter Inferno Dragon Zap Electro Wizard
Hunter Sparky Zap Valkyrie Electro Wizard
Valkyrie Sparky Zap Arrows Hunter Electro Wizard
Inferno Dragon Sparky Hunter Electro Wizard
Zap Hunter Electro Wizard Inferno Dragon Sparky
Sparky Arrows Valkyrie Hunter Electro Wizard
Arrows Zap Valkyrie Hunter Electro Wizard
Zap Arrows Valkyrie Hunter Electro Wizard Inferno Dragon
Sparky Hunter Electro Wizard Inferno Dragon
Valkyrie Arrows Hunter Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Wizard Sparky
Electro Wizard Zap Arrows Valkyrie Hunter Inferno Dragon
Zap Valkyrie Hunter Electro Wizard Sparky
Valkyrie Hunter Zap Electro Wizard Sparky
Valkyrie Hunter Inferno Dragon Sparky
Arrows Zap Hunter Electro Wizard
Sparky Valkyrie Hunter Electro Wizard
Valkyrie Hunter Inferno Dragon Sparky
Zap Electro Wizard Valkyrie Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Valkyrie Hunter Sparky
Zap Arrows Valkyrie Electro Wizard
Valkyrie Hunter Sparky
Valkyrie Sparky
Electro Wizard Sparky Zap Valkyrie Hunter Inferno Dragon
Arrows Valkyrie Zap Hunter Electro Wizard Inferno Dragon Sparky
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows Zap Electro Wizard
Arrows Sparky
Arrows Valkyrie Sparky
Zap Arrows Valkyrie Sparky
Arrows Zap Hunter
Arrows Sparky
Arrows Zap Hunter
Arrows Zap
Electro Wizard Sparky
Zap Arrows Valkyrie Electro Wizard Sparky
Zap Arrows
Hunter Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Hunter Sparky
Arrows Sparky
Arrows Sparky
Sparky
Zap Arrows Hunter Electro Wizard Sparky
Zap Arrows Valkyrie
Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Valkyrie Hunter Sparky
Inferno Dragon
Arrows Zap Hunter Electro Wizard Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Zap Arrows Hunter Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap Arrows Hunter Sparky
Zap Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Zap Electro Wizard
Zap Arrows Hunter Electro Wizard
Arrows
Valkyrie Hunter Electro Wizard Sparky
Arrows Zap
Zap Arrows Sparky
Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Wizard Sparky
Inferno Dragon Sparky
Sparky

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