My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Hog Rider
Zap
Sparky
Barbarian Barrel
Valkyrie Wizard Sparky
The Log
Hog Rider Sparky
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Sparky
Fireball
Hog Rider Wizard Sparky
Poison
Wizard Sparky
Lightning
Valkyrie Wizard Sparky
Rocket
Valkyrie Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Tornado Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Valkyrie Hog Rider Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tornado Valkyrie

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Tornado Sparky Valkyrie Mega Knight
Arrows
Zap Hog Rider Sparky Mega Knight
Valkyrie
Hog Rider Zap Wizard Tornado Sparky
Hog Rider
Zap Arrows Valkyrie Wizard Tornado Mega Knight
Wizard
Tornado Valkyrie Hog Rider Sparky Mega Knight
Tornado
Zap Wizard Sparky Valkyrie Hog Rider Mega Knight
Sparky
Zap Arrows Tornado Valkyrie Wizard
Mega Knight
Zap Arrows Hog Rider Wizard Tornado

Defense Synergies 4 13

Zap
Mega Knight Arrows Valkyrie Tornado Sparky
Arrows
Mega Knight Zap Valkyrie Tornado Sparky
Valkyrie
Zap Arrows Wizard Tornado Sparky
Hog Rider
Wizard
Tornado Valkyrie Mega Knight
Tornado
Wizard Sparky Zap Arrows Valkyrie Sparky Mega Knight
Sparky
Tornado Zap Arrows Valkyrie Tornado
Mega Knight
Zap Arrows Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Sparky
Sparky Zap Valkyrie Mega Knight
Tornado Sparky Mega Knight Valkyrie
Sparky Valkyrie Mega Knight
Arrows Valkyrie Tornado Sparky Mega Knight
Arrows Tornado Zap Valkyrie Mega Knight
Tornado Zap Arrows Wizard
Zap Arrows Valkyrie Sparky Mega Knight
Sparky Tornado
Tornado Valkyrie Sparky Mega Knight
Valkyrie Zap Arrows Wizard Tornado Mega Knight
Arrows Zap Wizard Tornado
Sparky Mega Knight Zap Valkyrie Wizard
Valkyrie Wizard Sparky Mega Knight Zap Arrows Tornado
Sparky Mega Knight
Tornado Zap Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Valkyrie Tornado
Arrows Mega Knight Zap Valkyrie Wizard Tornado
Zap Arrows Valkyrie Wizard Tornado Mega Knight
Sparky Tornado
Valkyrie Wizard Mega Knight Arrows Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Sparky
Zap Arrows Valkyrie Wizard Mega Knight
Mega Knight Zap Valkyrie Sparky
Valkyrie Mega Knight Zap Tornado Sparky
Valkyrie Sparky Mega Knight
Arrows Wizard Zap Tornado
Sparky Valkyrie
Mega Knight Valkyrie Sparky
Zap Mega Knight Valkyrie Tornado Sparky
Sparky
Mega Knight Valkyrie Sparky
Mega Knight Zap Arrows Valkyrie Tornado
Mega Knight Valkyrie Wizard Sparky
Wizard Valkyrie Sparky Mega Knight
Sparky Zap Valkyrie Tornado
Arrows Valkyrie Mega Knight Zap Wizard Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows Zap Tornado
Arrows Sparky
Arrows Valkyrie Sparky
Wizard Zap Arrows Valkyrie Sparky Mega Knight
Arrows Wizard Zap Tornado
Arrows Wizard Tornado Sparky
Arrows Zap Wizard Tornado
Arrows Zap Wizard Tornado
Tornado Sparky
Zap Arrows Valkyrie Wizard Tornado Sparky
Zap Arrows Wizard Tornado
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Tornado Sparky
Sparky
Zap Arrows Wizard Sparky Mega Knight
Zap Arrows Valkyrie Wizard Tornado Mega Knight
Sparky Mega Knight
Arrows Wizard Tornado
Tornado Sparky
Zap Arrows
Zap Arrows Tornado Valkyrie Wizard Sparky Mega Knight
Arrows Zap Wizard Tornado Sparky
Zap Arrows Wizard Tornado Sparky Mega Knight
Zap Arrows Tornado Sparky
Zap Arrows Wizard Tornado Sparky
Zap Wizard
Sparky
Zap Arrows Wizard Sparky Mega Knight
Zap Arrows Sparky
Sparky Mega Knight
Arrows Wizard Sparky
Zap
Zap Arrows Wizard Tornado
Arrows
Valkyrie Wizard Sparky Mega Knight
Arrows Zap Wizard
Zap Arrows Tornado Sparky
Sparky Mega Knight
Zap Tornado Sparky
Zap Tornado
Zap Tornado Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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