My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Valkyrie Hunter Electro Wizard
The Log
Elite Barbarians Hunter
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Hunter P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Hunter Electro Wizard
Poison
Hunter Electro Wizard
Lightning
Elite Barbarians Valkyrie Hunter Electro Wizard
Rocket
Elite Barbarians Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Valkyrie Hunter Electro Wizard Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Valkyrie Hunter

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians P.E.K.K.A Electro Wizard Valkyrie Hunter Mega Knight
Arrows
Zap Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians
Zap Arrows Valkyrie Mega Knight
Valkyrie
Elite Barbarians Zap Hunter P.E.K.K.A Electro Wizard
Hunter
Zap Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Electro Wizard Valkyrie Hunter
Electro Wizard
Zap P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Zap Arrows Elite Barbarians Hunter Electro Wizard

Defense Synergies 4 17

Zap
Electro Wizard Mega Knight Arrows Elite Barbarians Valkyrie Hunter P.E.K.K.A
Arrows
Mega Knight Zap Valkyrie P.E.K.K.A
Elite Barbarians
Valkyrie Zap Hunter Mega Knight
Valkyrie
Elite Barbarians Zap Arrows Hunter P.E.K.K.A Electro Wizard
Hunter
Zap Elite Barbarians Valkyrie P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Zap Arrows Valkyrie Hunter Electro Wizard
Electro Wizard
Zap Valkyrie Hunter P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Elite Barbarians Hunter Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Elite Barbarians Hunter P.E.K.K.A Zap Valkyrie Electro Wizard Mega Knight
Hunter P.E.K.K.A Mega Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Hunter P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Arrows Elite Barbarians Valkyrie P.E.K.K.A Mega Knight
Arrows Zap Valkyrie Hunter Electro Wizard Mega Knight
Hunter Electro Wizard Zap Arrows
Zap Arrows Valkyrie P.E.K.K.A Electro Wizard Mega Knight
Hunter P.E.K.K.A Elite Barbarians
Elite Barbarians Valkyrie Hunter Electro Wizard Mega Knight
Valkyrie Electro Wizard Zap Arrows Hunter Mega Knight
Arrows Hunter Zap Electro Wizard
Hunter P.E.K.K.A Mega Knight Zap Elite Barbarians Valkyrie Electro Wizard
Valkyrie Mega Knight Zap Arrows Hunter P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Hunter Electro Wizard Mega Knight
Zap Elite Barbarians Hunter P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Elite Barbarians Valkyrie Hunter P.E.K.K.A Electro Wizard
Arrows Valkyrie Mega Knight Zap Elite Barbarians Hunter Electro Wizard
Zap Arrows Valkyrie Hunter Electro Wizard Mega Knight
P.E.K.K.A Elite Barbarians Hunter Electro Wizard
Valkyrie Mega Knight Arrows Elite Barbarians Hunter P.E.K.K.A Electro Wizard
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Elite Barbarians Valkyrie Hunter Mega Knight
P.E.K.K.A Mega Knight Zap Elite Barbarians Valkyrie Hunter Electro Wizard
Valkyrie Hunter P.E.K.K.A Mega Knight Zap Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie Hunter Mega Knight
Arrows Zap Hunter Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie Hunter Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians Valkyrie Hunter
Zap P.E.K.K.A Electro Wizard Mega Knight Elite Barbarians Valkyrie
P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Valkyrie Hunter
P.E.K.K.A Mega Knight Zap Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians P.E.K.K.A Mega Knight Valkyrie Hunter
Valkyrie Mega Knight
Elite Barbarians Electro Wizard Zap Valkyrie Hunter P.E.K.K.A
Arrows Valkyrie Mega Knight Zap Elite Barbarians Hunter P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie Mega Knight
Arrows Zap Hunter
Arrows
Arrows Zap Hunter
Arrows Zap
Elite Barbarians Electro Wizard
Zap Arrows Valkyrie Electro Wizard
Zap Arrows
Elite Barbarians Hunter
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Hunter
Arrows Mega Knight
Arrows
Zap Arrows Hunter Electro Wizard Mega Knight
Zap Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Valkyrie Hunter Mega Knight
Arrows Zap Hunter Electro Wizard
Zap Arrows Mega Knight
Zap Arrows
Elite Barbarians Zap Arrows Hunter Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap Arrows Hunter Mega Knight
Zap Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Zap Electro Wizard
Zap Arrows Hunter Electro Wizard
Arrows
Valkyrie Hunter Electro Wizard Mega Knight
Arrows Zap
Zap Arrows
Elite Barbarians P.E.K.K.A Mega Knight
Zap Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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