My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Goblin Barrel Dark Prince Sparky
Giant Snowball
Barbarians Hog Rider Goblin Barrel
Zap
Royal Giant Goblin Barrel Dark Prince Sparky
Barbarian Barrel
Barbarians Goblin Barrel Dark Prince Sparky
The Log
Barbarians Royal Giant Hog Rider Goblin Barrel Dark Prince Sparky
Earthquake
Barbarians Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Hog Rider Goblin Barrel Dark Prince Sparky
Fireball
Barbarians Hog Rider Goblin Barrel Sparky
Poison
Barbarians Sparky
Lightning
Dark Prince Sparky
Rocket
Barbarians Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Hog Rider Dark Prince Poison Barbarians Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Barrel Hog Rider Dark Prince

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Sparky Royal Giant Dark Prince Poison
Barbarians
Hog Rider
Royal Giant
Goblin Barrel Poison Zap Hog Rider Dark Prince Sparky
Hog Rider
Zap Barbarians Royal Giant Goblin Barrel Dark Prince Poison
Goblin Barrel
Royal Giant Dark Prince Hog Rider Sparky
Dark Prince
Goblin Barrel Zap Royal Giant Hog Rider Poison Sparky
Poison
Royal Giant Zap Hog Rider Dark Prince
Sparky
Zap Royal Giant Goblin Barrel Dark Prince

Defense Synergies 0 6

Zap
Barbarians Dark Prince Poison Sparky
Barbarians
Zap
Royal Giant
Hog Rider
Goblin Barrel
Dark Prince
Zap Poison
Poison
Zap Dark Prince Sparky
Sparky
Zap Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Barbarians Sparky Zap Dark Prince
Barbarians Sparky Dark Prince
Barbarians Sparky Dark Prince
Barbarians Dark Prince Poison Sparky
Zap Dark Prince
Zap Poison
Zap Barbarians Poison Sparky
Barbarians Sparky
Barbarians Dark Prince Sparky
Barbarians Poison Zap Dark Prince
Zap Poison
Barbarians Sparky Zap Dark Prince
Sparky Zap Barbarians Dark Prince Poison
Barbarians Sparky
Barbarians Zap Sparky
Barbarians Sparky Dark Prince Poison
Zap Barbarians Dark Prince
Zap Poison Barbarians Dark Prince
Barbarians Sparky
Dark Prince Barbarians Poison Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Dark Prince Sparky
Poison Zap
Barbarians Zap Dark Prince Sparky
Dark Prince Zap Barbarians Sparky
Barbarians Dark Prince Sparky
Poison Zap
Dark Prince Sparky Barbarians
Barbarians Dark Prince Sparky
Zap Barbarians Dark Prince Poison Sparky
Barbarians Sparky
Barbarians Dark Prince Sparky
Zap Barbarians Dark Prince Poison
Barbarians Dark Prince Sparky
Barbarians Sparky
Barbarians Sparky Zap Dark Prince Poison
Poison Zap Barbarians Dark Prince Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Sparky
Poison Zap
Poison Sparky
Barbarians Dark Prince Poison Sparky
Poison Zap Dark Prince Sparky
Poison Zap
Poison Sparky
Poison Zap
Poison Zap
Poison Sparky
Poison Zap Dark Prince Sparky
Poison Zap
Poison Sparky
Poison
Zap Poison Sparky
Zap Poison Sparky
Poison Sparky
Poison Sparky
Sparky
Zap Dark Prince Poison Sparky
Zap Poison
Poison Sparky
Poison
Sparky
Zap Barbarians Poison
Zap Poison Dark Prince Sparky
Poison Zap Sparky
Zap Poison Sparky
Poison Zap Sparky
Poison Zap Sparky
Zap Poison
Sparky
Poison Zap Sparky
Zap Poison Sparky
Sparky
Poison Sparky
Zap Barbarians Dark Prince
Poison Zap
Poison Dark Prince Sparky
Zap Poison
Zap Poison Sparky
Dark Prince Sparky
Zap Poison Sparky
Zap Poison
Poison Zap Dark Prince Sparky
Sparky
Sparky

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