My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Prince
Giant Snowball
Barbarians Battle Ram Skeleton Army Witch
Zap
Battle Ram Skeleton Army Witch Prince
Barbarian Barrel
Barbarians Battle Ram Wizard Skeleton Army Witch
The Log
Barbarians Battle Ram Skeleton Army Witch Prince
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Battle Ram Wizard Skeleton Army Witch Prince
Fireball
Barbarians Battle Ram Wizard Skeleton Army Witch
Poison
Barbarians Wizard Skeleton Army Witch
Lightning
Battle Ram Wizard Witch Prince
Rocket
Barbarians Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Battle Ram Barbarians Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Battle Ram

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Prince Witch The Log
Barbarians
Battle Ram
Zap The Log Witch
Wizard
Prince
Skeleton Army
Witch
Zap Battle Ram Prince
Prince
Zap Wizard Witch The Log
The Log
Battle Ram Zap Prince

Defense Synergies 1 13

Zap
Barbarians Skeleton Army Witch Prince The Log
Barbarians
Zap Skeleton Army
Battle Ram
Wizard
Skeleton Army Prince The Log
Skeleton Army
Zap Barbarians Wizard Prince The Log
Witch
Zap Prince The Log
Prince
The Log Zap Wizard Skeleton Army Witch
The Log
Prince Zap Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Barbarians Skeleton Army Zap Witch Prince The Log
Barbarians Skeleton Army Witch Prince
Barbarians Skeleton Army Witch Prince
Barbarians Skeleton Army Prince The Log
Skeleton Army The Log Zap
Zap Wizard Witch
Zap Barbarians The Log
Barbarians Witch Skeleton Army Prince
Skeleton Army Barbarians Prince
Barbarians Skeleton Army Witch Zap Wizard The Log
Zap Wizard Witch
Barbarians Skeleton Army Prince Zap Wizard Witch The Log
Wizard Skeleton Army Zap Barbarians Witch Prince The Log
Barbarians Skeleton Army Prince
Barbarians Skeleton Army Zap Prince The Log
Barbarians Wizard Skeleton Army Witch Prince
Zap Barbarians Wizard Skeleton Army Witch Prince The Log
Zap Wizard Witch The Log Barbarians
Barbarians Prince
Wizard Skeleton Army Barbarians Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Witch Prince
Zap Wizard Prince The Log
Barbarians Skeleton Army Zap Witch Prince The Log
Skeleton Army Prince Zap Barbarians The Log
Barbarians Skeleton Army Witch Prince
Wizard Zap Witch
Skeleton Army Prince Barbarians Witch
Barbarians Skeleton Army Prince
Zap Barbarians Skeleton Army Witch Prince The Log
Witch Barbarians Skeleton Army
Barbarians Witch Prince
Skeleton Army Zap Barbarians Prince The Log
Barbarians Skeleton Army Prince Wizard Witch
Wizard Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Zap Prince The Log
Zap Barbarians Wizard Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Barbarians Prince The Log
Wizard Zap The Log
Wizard Zap Witch
Wizard Witch The Log
The Log Zap Wizard
The Log Zap Wizard
Prince
Zap Wizard Prince The Log
Zap Wizard
The Log
Zap Prince The Log
Zap Wizard Witch The Log
Wizard The Log
Zap Wizard Prince The Log
Zap Wizard Witch The Log
Prince The Log
Wizard
Prince The Log
Zap Barbarians The Log
Zap The Log Wizard Witch
Witch
The Log Zap Wizard Witch
Zap Wizard Witch Prince The Log
Zap The Log
Zap Wizard Witch
Zap Wizard Witch
Zap Wizard The Log
Zap
Prince
Wizard The Log
Zap Barbarians Skeleton Army Witch Prince
Zap Wizard Witch
The Log
Wizard Prince
The Log Zap Wizard
Zap
Prince
Zap Witch The Log
Zap Witch
Zap Witch Prince The Log
Prince
Wizard

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