My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Inferno Dragon Ram Rider
Giant Snowball
Barbarians Skeleton Army Inferno Dragon Ram Rider
Zap
Skeleton Army Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Barbarians Wizard Skeleton Army Bandit
The Log
Barbarians Skeleton Army Bandit Ram Rider
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Wizard Skeleton Army Bandit Inferno Dragon Ram Rider
Fireball
Barbarians Wizard Skeleton Army Bandit Inferno Dragon Ram Rider
Poison
Barbarians Wizard Skeleton Army
Lightning
Wizard Bandit Inferno Dragon Ram Rider
Rocket
Barbarians Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Bandit Poison Inferno Dragon Barbarians Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Bandit Poison

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Poison Bandit
Barbarians
Wizard
Bandit Ram Rider
Skeleton Army
Poison
Zap Ram Rider
Bandit
Zap Wizard Ram Rider
Inferno Dragon
Ram Rider
Zap Wizard Poison Bandit

Defense Synergies 0 12

Zap
Barbarians Skeleton Army Poison Bandit Inferno Dragon Ram Rider
Barbarians
Zap Skeleton Army
Wizard
Skeleton Army Bandit
Skeleton Army
Zap Barbarians Wizard Bandit Inferno Dragon
Poison
Zap
Bandit
Zap Wizard Skeleton Army Ram Rider
Inferno Dragon
Zap Skeleton Army
Ram Rider
Zap Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
Barbarians Skeleton Army Inferno Dragon Zap Bandit Ram Rider
Barbarians Skeleton Army Ram Rider Bandit Inferno Dragon
Barbarians Skeleton Army Inferno Dragon Bandit Ram Rider
Barbarians Skeleton Army Poison
Skeleton Army Zap Bandit
Inferno Dragon Ram Rider Zap Wizard Poison
Zap Barbarians Poison Bandit Ram Rider
Barbarians Inferno Dragon Skeleton Army
Skeleton Army Barbarians Bandit
Barbarians Skeleton Army Poison Zap Wizard Bandit Ram Rider
Inferno Dragon Zap Wizard Poison Ram Rider
Barbarians Skeleton Army Zap Wizard Bandit Ram Rider
Wizard Skeleton Army Zap Barbarians Poison
Barbarians Skeleton Army Inferno Dragon Bandit Ram Rider
Barbarians Skeleton Army Zap Bandit Inferno Dragon Ram Rider
Barbarians Wizard Skeleton Army Poison
Zap Barbarians Wizard Skeleton Army Bandit Ram Rider
Zap Wizard Poison Barbarians Bandit Inferno Dragon Ram Rider
Barbarians Inferno Dragon Ram Rider
Wizard Skeleton Army Barbarians Poison Bandit
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Bandit
Poison Bandit Zap Wizard Inferno Dragon
Barbarians Skeleton Army Bandit Zap Ram Rider
Skeleton Army Zap Barbarians Bandit Ram Rider
Barbarians Skeleton Army Bandit Inferno Dragon Ram Rider
Wizard Poison Zap Ram Rider
Skeleton Army Barbarians Bandit Ram Rider
Barbarians Skeleton Army Inferno Dragon
Zap Barbarians Skeleton Army Poison Bandit Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Barbarians
Skeleton Army Zap Barbarians Poison
Barbarians Skeleton Army Wizard Bandit Ram Rider
Wizard Barbarians Skeleton Army
Barbarians Skeleton Army Zap Poison Inferno Dragon
Poison Zap Barbarians Wizard Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Zap Bandit Ram Rider
Poison Bandit
Barbarians Poison
Wizard Poison Zap
Wizard Poison Zap Ram Rider
Wizard Poison
Poison Zap Wizard Ram Rider
Poison Zap Wizard Bandit Ram Rider
Poison
Poison Zap Wizard Bandit Ram Rider
Poison Zap Wizard
Poison Bandit
Poison Bandit
Zap Poison
Zap Wizard Poison Bandit
Wizard Poison Bandit
Poison
Zap Wizard Poison Bandit
Zap Wizard Poison
Poison
Wizard Poison
Zap Barbarians Poison
Zap Poison Wizard
Inferno Dragon
Poison Zap Wizard Bandit Ram Rider
Zap Wizard Poison Bandit Ram Rider
Poison Zap Bandit
Poison Zap Wizard
Zap Wizard Poison
Poison Zap Wizard Bandit
Zap Poison
Wizard Poison
Zap Barbarians Skeleton Army Bandit
Poison Zap Wizard Ram Rider
Poison Wizard
Zap Wizard Poison
Zap Poison
Zap Poison
Zap Poison
Poison Zap Bandit
Inferno Dragon
Wizard
Poison

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