My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Witch
Zap
Witch
Barbarian Barrel
Barbarians Elite Barbarians Wizard Witch Executioner Electro Wizard
The Log
Barbarians Elite Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Elite Barbarians Wizard Witch Executioner Electro Wizard
Fireball
Barbarians Elite Barbarians Wizard Witch Executioner Electro Wizard
Poison
Barbarians Wizard Witch Executioner Electro Wizard
Lightning
Elite Barbarians Wizard Witch Executioner Electro Wizard
Rocket
Barbarians Elite Barbarians Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Electro Wizard Barbarians Wizard Witch Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Zap Electro Wizard Barbarians Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Witch Executioner Mega Knight
Barbarians
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Witch
Zap Mega Knight
Executioner
Zap Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Zap Elite Barbarians Wizard Witch Executioner Electro Wizard

Defense Synergies 2 12

Zap
Electro Wizard Mega Knight Barbarians Elite Barbarians Witch Executioner
Barbarians
Zap
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Elite Barbarians Electro Wizard Mega Knight
Witch
Zap Electro Wizard Mega Knight
Executioner
Zap Mega Knight
Electro Wizard
Zap Wizard Witch Mega Knight
Mega Knight
Zap Elite Barbarians Wizard Witch Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner Electro Wizard
Barbarians Elite Barbarians Zap Witch Executioner Electro Wizard Mega Knight
Barbarians Witch Mega Knight Elite Barbarians Executioner Electro Wizard
Barbarians Elite Barbarians Witch Electro Wizard Mega Knight
Barbarians Elite Barbarians Mega Knight
Zap Executioner Electro Wizard Mega Knight
Electro Wizard Zap Wizard Witch Executioner
Zap Barbarians Electro Wizard Mega Knight
Barbarians Witch Elite Barbarians
Elite Barbarians Barbarians Electro Wizard Mega Knight
Barbarians Witch Executioner Electro Wizard Zap Wizard Mega Knight
Executioner Zap Wizard Witch Electro Wizard
Barbarians Mega Knight Zap Elite Barbarians Wizard Witch Electro Wizard
Wizard Executioner Mega Knight Zap Barbarians Witch Electro Wizard
Barbarians Elite Barbarians Electro Wizard Mega Knight
Barbarians Zap Elite Barbarians Electro Wizard Mega Knight
Barbarians Wizard Mega Knight Elite Barbarians Witch Executioner Electro Wizard
Mega Knight Zap Barbarians Elite Barbarians Wizard Witch Executioner Electro Wizard
Zap Wizard Witch Executioner Barbarians Electro Wizard Mega Knight
Barbarians Elite Barbarians Electro Wizard
Wizard Mega Knight Barbarians Elite Barbarians Witch Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Elite Barbarians Wizard Executioner Mega Knight
Barbarians Mega Knight Zap Elite Barbarians Witch Electro Wizard
Mega Knight Zap Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Witch Executioner Mega Knight
Wizard Executioner Zap Witch Electro Wizard
Barbarians Elite Barbarians Witch Electro Wizard
Mega Knight Barbarians Elite Barbarians
Zap Electro Wizard Mega Knight Barbarians Elite Barbarians Witch
Witch Barbarians
Mega Knight Barbarians Elite Barbarians Witch
Mega Knight Zap Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Mega Knight Wizard Witch Executioner
Wizard Barbarians Witch Executioner Mega Knight
Barbarians Elite Barbarians Witch Electro Wizard Zap Executioner
Executioner Mega Knight Zap Barbarians Elite Barbarians Wizard Witch Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Barbarians
Wizard Executioner Zap Mega Knight
Wizard Executioner Zap Witch
Wizard Witch Executioner
Zap Wizard Executioner
Zap Wizard
Elite Barbarians Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard Executioner
Elite Barbarians Executioner
Zap Elite Barbarians
Zap Wizard Witch Executioner
Wizard Executioner Mega Knight
Zap Wizard Executioner Electro Wizard Mega Knight
Zap Wizard Witch Mega Knight
Mega Knight
Wizard
Zap Barbarians
Zap Wizard Witch Executioner Mega Knight
Witch
Zap Wizard Witch Executioner Electro Wizard
Zap Wizard Witch Mega Knight
Zap
Elite Barbarians Zap Wizard Witch Executioner Electro Wizard
Zap Electro Wizard Wizard Witch
Elite Barbarians
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Barbarians Witch
Zap Wizard Witch Executioner Electro Wizard
Wizard Executioner Electro Wizard Mega Knight
Zap Wizard Executioner
Zap
Elite Barbarians Executioner Mega Knight
Zap Elite Barbarians Witch Electro Wizard
Zap Witch Executioner Electro Wizard
Zap Witch Executioner Electro Wizard Mega Knight
Wizard Mega Knight

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