My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Ice Wizard Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Goblin Barrel Witch Lumberjack
Zap
Bomber Goblin Barrel Witch
Barbarian Barrel
Bomber Goblin Barrel Witch Ice Wizard Lumberjack
The Log
Bomber Goblin Barrel Witch Lumberjack
Earthquake
Bomber Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Goblin Barrel Witch Ice Wizard Lumberjack
Fireball
Bomber Goblin Barrel Witch Ice Wizard Lumberjack
Poison
Bomber Witch Ice Wizard
Lightning
Witch Ice Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Barrel Ice Wizard Freeze Lumberjack Golden Knight Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Barrel Ice Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Lumberjack
Zap
Bomber Freeze Witch Ice Wizard Lumberjack
Goblin Barrel
Ice Wizard Lumberjack Golden Knight
Freeze
Zap
Witch
Zap Lumberjack
Ice Wizard
Zap Goblin Barrel Lumberjack
Lumberjack
Bomber Zap Goblin Barrel Witch Ice Wizard
Golden Knight
Goblin Barrel

Defense Synergies 0 11

Bomber
Zap Golden Knight
Zap
Bomber Witch Ice Wizard Lumberjack Golden Knight
Goblin Barrel
Freeze
Lumberjack
Witch
Zap Ice Wizard Lumberjack
Ice Wizard
Zap Witch Lumberjack Golden Knight
Lumberjack
Zap Freeze Witch Ice Wizard
Golden Knight
Bomber Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Golden Knight
Lumberjack Zap Witch Ice Wizard
Witch Lumberjack Bomber Freeze Ice Wizard
Witch Lumberjack Ice Wizard
Bomber Lumberjack
Freeze Bomber Zap Ice Wizard Lumberjack
Zap Freeze Witch Ice Wizard
Zap Golden Knight
Witch Ice Wizard Lumberjack
Bomber Ice Wizard Lumberjack
Witch Ice Wizard Bomber Zap Freeze Lumberjack
Zap Witch Ice Wizard
Lumberjack Bomber Zap Freeze Witch Ice Wizard
Bomber Zap Freeze Witch Lumberjack Golden Knight
Lumberjack
Zap Freeze Lumberjack
Bomber Witch Lumberjack
Bomber Zap Witch Ice Wizard Lumberjack Golden Knight
Zap Freeze Witch Bomber Ice Wizard Lumberjack
Lumberjack
Bomber Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch
Bomber Zap Lumberjack
Lumberjack Zap Witch Golden Knight
Lumberjack Zap
Witch Lumberjack
Zap Freeze Witch Ice Wizard
Witch Ice Wizard Lumberjack
Lumberjack
Zap Freeze Witch
Witch
Witch Lumberjack Golden Knight
Zap
Witch Lumberjack Golden Knight
Bomber Witch
Witch Bomber Zap Freeze Lumberjack Golden Knight
Bomber Zap Freeze Witch Ice Wizard Golden Knight
Bomber Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Golden Knight
Zap Ice Wizard Golden Knight
Freeze
Bomber Zap
Zap Freeze Witch Ice Wizard
Bomber Witch
Zap Freeze Ice Wizard
Zap Golden Knight
Lumberjack
Zap Golden Knight
Zap
Golden Knight
Freeze
Zap
Bomber Zap Witch Golden Knight
Freeze
Bomber
Bomber Zap
Bomber Zap Witch Golden Knight
Zap
Zap Freeze Bomber Witch Ice Wizard
Witch
Zap Witch Ice Wizard Golden Knight
Zap Witch Golden Knight
Zap Golden Knight
Zap Witch Ice Wizard
Zap Freeze Witch
Bomber Zap
Zap Freeze
Zap Freeze Witch
Zap Witch Ice Wizard
Freeze
Lumberjack
Bomber Zap
Zap
Zap Freeze Witch Golden Knight
Zap Witch
Zap Freeze Witch Golden Knight

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