My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Dragon Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery Goblin Curse Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Curse
Giant Snowball
Bomber Goblin Curse Electro Dragon
Zap
Bomber Goblin Curse
Barbarian Barrel
Bomber Goblin Curse Magic Archer
The Log
Bomber Goblin Curse
Earthquake
Bomber
Arrows
Bomber Goblin Curse
Royal Delivery
Bomber Electro Dragon Magic Archer Mother Witch
Fireball
Bomber Electro Dragon Magic Archer Mother Witch
Poison
Bomber Goblin Curse Electro Dragon Magic Archer Mother Witch
Lightning
Electro Dragon Magic Archer Mother Witch
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Royal Delivery Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Royal Delivery Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Goblin Curse Rage Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Curse Rage Royal Delivery Magic Archer Mother Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Zap Goblin Curse Rage

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Goblin Curse
Zap
Goblin Curse Bomber Electro Dragon Magic Archer Mother Witch
Royal Delivery
Goblin Curse
Zap Bomber Magic Archer
Rage
Electro Dragon Mother Witch
Electro Dragon
Zap Rage Magic Archer Mother Witch
Magic Archer
Zap Goblin Curse Electro Dragon Mother Witch
Mother Witch
Zap Rage Electro Dragon Magic Archer

Defense Synergies 0 9

Bomber
Zap
Zap
Bomber Royal Delivery Electro Dragon Magic Archer Mother Witch
Royal Delivery
Zap Electro Dragon Magic Archer Mother Witch
Goblin Curse
Rage
Electro Dragon
Zap Royal Delivery
Magic Archer
Zap Royal Delivery Mother Witch
Mother Witch
Zap Royal Delivery Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Dragon Magic Archer
Zap Royal Delivery Goblin Curse Electro Dragon
Bomber Royal Delivery Goblin Curse Electro Dragon
Goblin Curse Electro Dragon
Bomber Royal Delivery
Royal Delivery Bomber Zap Electro Dragon Magic Archer Mother Witch
Zap Royal Delivery Goblin Curse Electro Dragon Magic Archer
Zap Electro Dragon Magic Archer
Goblin Curse
Bomber Royal Delivery
Goblin Curse Mother Witch Bomber Zap Royal Delivery Electro Dragon Magic Archer
Zap Royal Delivery Goblin Curse Electro Dragon Magic Archer
Bomber Zap Royal Delivery Goblin Curse Electro Dragon
Bomber Zap Royal Delivery Goblin Curse Electro Dragon Magic Archer
Goblin Curse
Zap Royal Delivery Goblin Curse
Bomber Royal Delivery Electro Dragon
Royal Delivery Bomber Zap Electro Dragon Magic Archer
Zap Royal Delivery Bomber Goblin Curse Electro Dragon Magic Archer Mother Witch
Goblin Curse
Bomber Royal Delivery Goblin Curse Electro Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Delivery
Royal Delivery Bomber Zap Electro Dragon Magic Archer
Royal Delivery Zap Electro Dragon
Zap Royal Delivery
Royal Delivery Goblin Curse
Royal Delivery Mother Witch Zap Goblin Curse Electro Dragon Magic Archer
Royal Delivery
Royal Delivery Goblin Curse
Zap Royal Delivery Electro Dragon Magic Archer
Royal Delivery Goblin Curse
Electro Dragon
Zap Royal Delivery
Royal Delivery Goblin Curse
Bomber Goblin Curse Electro Dragon Magic Archer
Electro Dragon Bomber Zap Royal Delivery Magic Archer
Bomber Zap Royal Delivery Goblin Curse Electro Dragon Magic Archer Mother Witch
Bomber Zap Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon
Zap Goblin Curse Electro Dragon Magic Archer
Electro Dragon Magic Archer
Bomber Zap Goblin Curse Magic Archer
Mother Witch Zap Goblin Curse Electro Dragon Magic Archer
Bomber Magic Archer
Zap Goblin Curse Electro Dragon Magic Archer
Zap Electro Dragon
Electro Dragon
Zap Electro Dragon Magic Archer
Zap Goblin Curse Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Zap Magic Archer
Bomber Zap Electro Dragon Magic Archer
Magic Archer Electro Dragon
Bomber
Bomber Zap Electro Dragon Magic Archer
Bomber Zap Goblin Curse Electro Dragon Magic Archer Mother Witch
Magic Archer
Zap Electro Dragon
Zap Goblin Curse Mother Witch Bomber Electro Dragon Magic Archer
Zap Electro Dragon Magic Archer
Zap Electro Dragon Magic Archer
Zap Goblin Curse Magic Archer
Zap Goblin Curse Electro Dragon Magic Archer Mother Witch
Zap Electro Dragon
Bomber Zap Electro Dragon Magic Archer
Zap Electro Dragon Magic Archer
Goblin Curse Magic Archer
Zap Electro Dragon Magic Archer
Zap Goblin Curse Electro Dragon Magic Archer
Electro Dragon Magic Archer
Bomber Zap Electro Dragon Magic Archer
Zap
Electro Dragon
Zap Electro Dragon Magic Archer
Zap Electro Dragon Magic Archer
Electro Dragon Zap Magic Archer
Electro Dragon

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