My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Royal Ghost Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Cannon Ram Rider
Zap
Cannon Ram Rider
Barbarian Barrel
Cannon Wizard Royal Ghost Magic Archer
The Log
Cannon Ram Rider
Earthquake
Cannon
Arrows
Royal Delivery
Wizard P.E.K.K.A Royal Ghost Magic Archer Ram Rider
Fireball
Cannon Wizard Magic Archer Ram Rider
Poison
Cannon Wizard Magic Archer
Lightning
Cannon Wizard Magic Archer Ram Rider
Rocket
Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Royal Ghost Magic Archer Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Royal Ghost

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Ram Rider Royal Ghost Magic Archer
Arrows
Zap P.E.K.K.A Ram Rider
Cannon
Wizard
P.E.K.K.A Royal Ghost Ram Rider
P.E.K.K.A
Zap Arrows Magic Archer Wizard Ram Rider
Royal Ghost
Zap Wizard Magic Archer Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Zap Royal Ghost
Ram Rider
Zap Magic Archer Arrows Wizard P.E.K.K.A Royal Ghost

Defense Synergies 1 13

Zap
Cannon Arrows P.E.K.K.A Royal Ghost Magic Archer Ram Rider
Arrows
Zap Cannon P.E.K.K.A
Cannon
Zap Arrows Wizard Royal Ghost Magic Archer
Wizard
Cannon P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Arrows Wizard
Royal Ghost
Zap Cannon Wizard
Magic Archer
Zap Cannon Ram Rider
Ram Rider
Zap Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Wizard Magic Archer Ram Rider
P.E.K.K.A Zap Cannon Ram Rider
Cannon P.E.K.K.A Ram Rider
Cannon P.E.K.K.A Ram Rider
Arrows P.E.K.K.A
Arrows Zap Cannon Royal Ghost Magic Archer
Ram Rider Zap Arrows Cannon Wizard Magic Archer
Zap Arrows Cannon P.E.K.K.A Magic Archer Ram Rider
Cannon P.E.K.K.A
Cannon Royal Ghost
Zap Arrows Cannon Wizard Royal Ghost Magic Archer Ram Rider
Arrows Zap Wizard Magic Archer Ram Rider
Cannon P.E.K.K.A Zap Wizard Ram Rider
Wizard Zap Arrows Cannon P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Cannon Ram Rider
Zap Cannon P.E.K.K.A Ram Rider
Wizard Arrows Cannon P.E.K.K.A
Arrows Cannon Zap Wizard Royal Ghost Magic Archer Ram Rider
Zap Arrows Wizard Cannon Royal Ghost Magic Archer Ram Rider
P.E.K.K.A Cannon Ram Rider
Wizard Royal Ghost Arrows Cannon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost
Zap Arrows Wizard Royal Ghost Magic Archer
P.E.K.K.A Zap Ram Rider
P.E.K.K.A Zap Ram Rider
P.E.K.K.A Cannon Ram Rider
Arrows Wizard Zap Magic Archer Ram Rider
P.E.K.K.A Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Magic Archer
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Zap Arrows
P.E.K.K.A Cannon Wizard Ram Rider
Wizard Cannon Magic Archer
Zap P.E.K.K.A Magic Archer
Arrows Zap Cannon Wizard P.E.K.K.A Royal Ghost Magic Archer
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Ghost
Arrows Zap Royal Ghost Magic Archer Ram Rider
Arrows Magic Archer
Arrows
Wizard Zap Arrows Magic Archer
Arrows Wizard Zap Magic Archer Ram Rider
Arrows Wizard Magic Archer
Arrows Zap Wizard Magic Archer Ram Rider
Arrows Zap Wizard Ram Rider
Zap Arrows Wizard Magic Archer Ram Rider
Zap Arrows Wizard Magic Archer
Magic Archer
Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Wizard Magic Archer
Magic Archer Arrows Wizard
Arrows
Zap Arrows Wizard Magic Archer
Zap Arrows Wizard Magic Archer
Magic Archer
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Magic Archer
Arrows Zap Wizard Royal Ghost Magic Archer Ram Rider
Zap Arrows Wizard Magic Archer Ram Rider
Zap Arrows Magic Archer
Zap Arrows Wizard Magic Archer
Zap Wizard
Zap Arrows Wizard Magic Archer
Zap Arrows Magic Archer
P.E.K.K.A
Arrows Wizard Magic Archer
Zap Magic Archer
Zap Arrows Wizard Magic Archer Ram Rider
Arrows
Wizard Magic Archer
Arrows Zap Wizard Magic Archer
Zap Arrows
P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Zap Royal Ghost Magic Archer
P.E.K.K.A
Wizard

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