My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Cannon Hog Rider Witch
Zap
Cannon Firecracker Dark Prince Witch
Barbarian Barrel
Cannon Firecracker Dark Prince Witch
The Log
Cannon Firecracker Hog Rider Dark Prince Witch
Earthquake
Cannon Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Hog Rider Dark Prince Witch
Fireball
Cannon Firecracker Hog Rider Witch
Poison
Cannon Firecracker Witch
Lightning
Cannon Dark Prince Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Firecracker Hog Rider Dark Prince Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Dark Prince Witch The Log Mega Knight
Cannon
Firecracker
Zap Hog Rider Dark Prince Mega Knight
Hog Rider
Zap Firecracker The Log Dark Prince Witch Mega Knight
Dark Prince
Zap Firecracker Hog Rider Witch
Witch
Zap Hog Rider Dark Prince Mega Knight
The Log
Hog Rider Zap Mega Knight
Mega Knight
Zap Firecracker Hog Rider Witch The Log

Defense Synergies 4 14

Zap
Cannon Mega Knight Firecracker Dark Prince Witch The Log
Cannon
Zap The Log Firecracker Dark Prince Witch
Firecracker
The Log Zap Cannon Dark Prince Mega Knight
Hog Rider
Dark Prince
Zap Cannon Firecracker Witch The Log
Witch
Zap Cannon Dark Prince The Log Mega Knight
The Log
Cannon Firecracker Zap Dark Prince Witch Mega Knight
Mega Knight
Zap Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker The Log
Zap Cannon Firecracker Dark Prince Witch The Log Mega Knight
Cannon Witch Mega Knight Dark Prince
Cannon Witch Firecracker Dark Prince Mega Knight
Firecracker Dark Prince The Log Mega Knight
The Log Zap Cannon Firecracker Dark Prince Mega Knight
Zap Cannon Firecracker Witch
Zap Cannon The Log Mega Knight
Cannon Witch
Cannon Firecracker Dark Prince Mega Knight
Witch Zap Cannon Firecracker Dark Prince The Log Mega Knight
Zap Firecracker Witch
Cannon Mega Knight Zap Dark Prince Witch The Log
Mega Knight Zap Cannon Firecracker Dark Prince Witch The Log
Cannon Mega Knight
Zap Cannon The Log Mega Knight
Mega Knight Cannon Firecracker Dark Prince Witch
Cannon Mega Knight Zap Firecracker Dark Prince Witch The Log
Zap Witch The Log Cannon Firecracker Dark Prince Mega Knight
Cannon
Dark Prince Mega Knight Cannon Firecracker Witch The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince Witch
Zap Firecracker The Log Mega Knight
Mega Knight Zap Dark Prince Witch The Log
Dark Prince Mega Knight Zap The Log
Cannon Dark Prince Witch Mega Knight
Firecracker Zap Witch
Dark Prince Witch
Mega Knight Dark Prince
Zap Mega Knight Firecracker Dark Prince Witch The Log
Witch Cannon
Mega Knight Dark Prince Witch
Mega Knight Zap Dark Prince The Log
Dark Prince Mega Knight Cannon Witch
Cannon Firecracker Witch Mega Knight
Witch Zap Firecracker Dark Prince The Log
Mega Knight Zap Cannon Firecracker Dark Prince Witch The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker Dark Prince The Log
Zap Firecracker Dark Prince The Log Mega Knight
Firecracker Zap Witch
Firecracker Witch The Log
The Log Zap Firecracker
The Log Zap Firecracker
Firecracker Zap Dark Prince The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Witch The Log
Firecracker The Log Mega Knight
Zap Firecracker Dark Prince The Log Mega Knight
Zap Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Dark Prince Witch Mega Knight
Witch
Firecracker The Log Zap Witch
Zap Witch The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker Witch
Zap Firecracker Witch
Zap The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Dark Prince Witch
Zap Firecracker Witch
The Log
Firecracker Dark Prince Mega Knight
The Log Zap Firecracker
Zap
Firecracker Dark Prince Mega Knight
Zap Firecracker Witch The Log
Firecracker Zap Witch
Zap Firecracker Dark Prince Witch The Log Mega Knight
Firecracker Mega Knight

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