My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Mega Minion
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mega Minion Bowler
Fireball
Cannon Firecracker Mega Minion Bowler
Poison
Cannon Firecracker Mega Minion
Lightning
Cannon Mega Minion Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Barbarian Barrel Bowler Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel The Log Cannon Firecracker Mega Minion Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Barbarian Barrel The Log Cannon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mega Minion Barbarian Barrel Bowler The Log
Cannon
Firecracker
Zap Mega Minion Barbarian Barrel Bowler
Mega Minion
Zap Firecracker Bowler Electro Giant
Barbarian Barrel
Zap Firecracker Bowler Electro Giant
Bowler
Zap Firecracker Mega Minion Barbarian Barrel The Log
Electro Giant
Mega Minion Barbarian Barrel
The Log
Zap Bowler

Defense Synergies 5 15

Zap
Cannon Mega Minion Firecracker Barbarian Barrel Bowler The Log
Cannon
Zap The Log Firecracker Mega Minion Barbarian Barrel Bowler Electro Giant
Firecracker
The Log Zap Cannon Mega Minion Barbarian Barrel
Mega Minion
Zap Cannon Firecracker Barbarian Barrel The Log
Barbarian Barrel
Zap Cannon Firecracker Mega Minion Bowler Electro Giant
Bowler
The Log Zap Cannon Barbarian Barrel
Electro Giant
Cannon Barbarian Barrel
The Log
Cannon Firecracker Bowler Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Cannon Firecracker Mega Minion Barbarian Barrel The Log
Zap Cannon Firecracker Mega Minion The Log
Cannon Bowler Mega Minion
Cannon Firecracker Mega Minion Bowler
Firecracker Barbarian Barrel Bowler The Log
Barbarian Barrel Bowler The Log Zap Cannon Firecracker Mega Minion
Mega Minion Zap Cannon Firecracker
Bowler Zap Cannon Barbarian Barrel Electro Giant The Log
Cannon
Cannon Firecracker Barbarian Barrel Bowler
Zap Cannon Firecracker Mega Minion Barbarian Barrel Bowler Electro Giant The Log
Mega Minion Zap Firecracker
Cannon Bowler Zap The Log
Bowler Zap Cannon Firecracker Mega Minion Barbarian Barrel The Log
Cannon
Zap Cannon Bowler Electro Giant The Log
Cannon Firecracker Bowler
Cannon Zap Firecracker Mega Minion Barbarian Barrel Bowler The Log
Zap Barbarian Barrel The Log Cannon Firecracker Mega Minion Bowler
Cannon
Bowler Cannon Firecracker Barbarian Barrel Electro Giant The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Bowler Electro Giant
Zap Firecracker Mega Minion Barbarian Barrel Bowler The Log
Zap Bowler The Log
Bowler Zap Barbarian Barrel The Log
Cannon Bowler
Firecracker Electro Giant Zap
Mega Minion Bowler
Zap Firecracker Mega Minion Barbarian Barrel The Log
Cannon Mega Minion
Mega Minion Bowler
Zap Bowler Electro Giant The Log
Bowler Cannon
Cannon Firecracker Bowler Electro Giant
Electro Giant Zap Firecracker Mega Minion Barbarian Barrel Bowler The Log
Bowler Zap Cannon Firecracker Mega Minion Barbarian Barrel Electro Giant The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel The Log
Firecracker Zap Barbarian Barrel Bowler The Log
Barbarian Barrel The Log
Firecracker Barbarian Barrel The Log
Zap Firecracker Barbarian Barrel Bowler The Log
Firecracker Electro Giant Zap Mega Minion
Firecracker Bowler The Log
The Log Zap Firecracker Barbarian Barrel Bowler
The Log Zap Firecracker
Bowler
Firecracker Zap Barbarian Barrel Bowler The Log
Zap Firecracker
Firecracker Barbarian Barrel Bowler The Log
Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel The Log
Zap Firecracker Barbarian Barrel Bowler The Log
Firecracker Barbarian Barrel Bowler The Log
Barbarian Barrel
Zap Firecracker Mega Minion Barbarian Barrel Bowler The Log
Zap Firecracker Barbarian Barrel Bowler Electro Giant The Log
Bowler The Log
Bowler The Log
Zap Barbarian Barrel The Log
Zap Firecracker Electro Giant The Log Barbarian Barrel Bowler
Mega Minion
Firecracker The Log Zap Barbarian Barrel Bowler
Zap Bowler The Log
Zap Firecracker Barbarian Barrel The Log
Zap Firecracker Electro Giant
Zap Firecracker Mega Minion Electro Giant
Mega Minion Bowler
Zap The Log
Zap Firecracker
Firecracker Bowler The Log
Zap Barbarian Barrel
Zap Firecracker Mega Minion
The Log Barbarian Barrel
Firecracker Mega Minion Bowler
The Log Zap Firecracker Bowler
Zap Electro Giant
Firecracker Mega Minion
Zap Electro Giant Firecracker Bowler The Log
Firecracker Zap
Zap Firecracker Barbarian Barrel Bowler Electro Giant The Log
Firecracker Bowler

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