My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Clone Giant Skeleton Night Witch
Giant Snowball
Cannon Goblin Gang Skeleton Barrel Clone Night Witch
Zap
Cannon Goblin Gang Skeleton Barrel Clone Night Witch
Barbarian Barrel
Cannon Goblin Gang Skeleton Barrel Clone Giant Skeleton Night Witch
The Log
Cannon Goblin Gang Skeleton Barrel Clone Giant Skeleton
Earthquake
Cannon Goblin Gang Clone
Arrows
Goblin Gang Skeleton Barrel Clone Night Witch
Royal Delivery
Goblin Gang Skeleton Barrel Clone Giant Skeleton Night Witch
Fireball
Cannon Goblin Gang Skeleton Barrel Clone Night Witch
Poison
Cannon Goblin Gang Skeleton Barrel Clone Night Witch
Lightning
Cannon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Tornado Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Skeleton Barrel Clone Tornado Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Goblin Gang Skeleton Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Skeleton Barrel Giant Skeleton Night Witch
Cannon
Goblin Gang
Skeleton Barrel Clone Giant Skeleton
Skeleton Barrel
Clone Zap Goblin Gang Tornado Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Night Witch Goblin Gang
Tornado
Zap Skeleton Barrel Giant Skeleton Night Witch
Giant Skeleton
Clone Zap Goblin Gang Skeleton Barrel Tornado Night Witch
Night Witch
Clone Zap Tornado Giant Skeleton

Defense Synergies 1 9

Zap
Cannon Goblin Gang Skeleton Barrel Tornado Giant Skeleton Night Witch
Cannon
Zap Goblin Gang Night Witch
Goblin Gang
Zap Cannon Giant Skeleton
Skeleton Barrel
Zap
Clone
Tornado
Zap Giant Skeleton
Giant Skeleton
Zap Goblin Gang Tornado
Night Witch
Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Skeleton Barrel
Zap Cannon Goblin Gang Night Witch
Cannon Goblin Gang Tornado Giant Skeleton Night Witch
Cannon Night Witch Goblin Gang
Tornado Giant Skeleton
Goblin Gang Tornado Zap Cannon Night Witch
Tornado Zap Cannon Goblin Gang Night Witch
Zap Cannon Skeleton Barrel Giant Skeleton
Cannon Goblin Gang Tornado Night Witch
Goblin Gang Tornado Cannon Giant Skeleton Night Witch
Goblin Gang Zap Cannon Tornado Giant Skeleton Night Witch
Zap Goblin Gang Tornado Night Witch
Cannon Night Witch Zap Goblin Gang Giant Skeleton
Zap Cannon Goblin Gang Tornado Night Witch
Cannon Goblin Gang
Tornado Zap Cannon Goblin Gang
Cannon Goblin Gang Tornado Night Witch
Cannon Zap Goblin Gang Tornado Night Witch
Zap Tornado Cannon Giant Skeleton
Cannon Tornado
Goblin Gang Cannon Giant Skeleton Night Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton
Zap Goblin Gang Skeleton Barrel
Goblin Gang Giant Skeleton Zap
Goblin Gang Giant Skeleton Zap Tornado Night Witch
Giant Skeleton Cannon Goblin Gang Night Witch
Zap Goblin Gang Skeleton Barrel Tornado
Goblin Gang Giant Skeleton Night Witch
Giant Skeleton
Zap Giant Skeleton Tornado
Cannon Goblin Gang
Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Cannon Goblin Gang Night Witch
Cannon
Goblin Gang Zap Tornado Giant Skeleton Night Witch
Zap Cannon Giant Skeleton
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton
Zap Skeleton Barrel Tornado
Skeleton Barrel Giant Skeleton
Skeleton Barrel Giant Skeleton
Zap
Zap Skeleton Barrel Tornado
Tornado
Zap Skeleton Barrel Tornado
Zap Skeleton Barrel Tornado
Goblin Gang Tornado Night Witch
Zap Skeleton Barrel Tornado
Zap Tornado
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Tornado
Night Witch
Zap Skeleton Barrel
Zap Skeleton Barrel Tornado
Giant Skeleton Night Witch
Tornado
Tornado
Zap Skeleton Barrel
Zap Tornado
Zap Skeleton Barrel Tornado
Zap Skeleton Barrel Tornado
Zap Skeleton Barrel Tornado
Zap Tornado Night Witch
Zap Skeleton Barrel
Night Witch
Zap Night Witch
Zap
Giant Skeleton
Zap Skeleton Barrel Goblin Gang Night Witch
Zap Tornado
Goblin Gang
Zap Skeleton Barrel
Zap Tornado Giant Skeleton
Zap Goblin Gang Tornado Giant Skeleton
Zap Tornado
Zap Skeleton Barrel Tornado Giant Skeleton

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