My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Cannon
Zap
Cannon Firecracker Dark Prince Prince
Barbarian Barrel
Knight Cannon Firecracker Dark Prince Electro Wizard Magic Archer
The Log
Cannon Firecracker Dark Prince Prince
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Dark Prince Prince Electro Wizard Magic Archer
Fireball
Cannon Firecracker Electro Wizard Magic Archer
Poison
Cannon Firecracker Electro Wizard Magic Archer
Lightning
Knight Cannon Dark Prince Prince Electro Wizard Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Firecracker Dark Prince Electro Wizard Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Prince Electro Wizard Knight Dark Prince Magic Archer
Knight
Firecracker Zap Prince Electro Wizard Magic Archer
Cannon
Firecracker
Zap Knight Dark Prince Prince
Dark Prince
Prince Zap Firecracker Electro Wizard Magic Archer
Prince
Zap Dark Prince Knight Firecracker Electro Wizard Magic Archer
Electro Wizard
Zap Knight Dark Prince Prince Magic Archer
Magic Archer
Zap Knight Dark Prince Prince Electro Wizard

Defense Synergies 6 19

Zap
Cannon Electro Wizard Knight Firecracker Dark Prince Prince Magic Archer
Knight
Cannon Firecracker Electro Wizard Magic Archer Zap
Cannon
Zap Knight Firecracker Dark Prince Prince Electro Wizard Magic Archer
Firecracker
Knight Zap Cannon Dark Prince Prince Electro Wizard
Dark Prince
Zap Cannon Firecracker Prince Electro Wizard Magic Archer
Prince
Zap Cannon Firecracker Dark Prince Electro Wizard Magic Archer
Electro Wizard
Zap Knight Cannon Firecracker Dark Prince Prince Magic Archer
Magic Archer
Knight Zap Cannon Dark Prince Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker Electro Wizard Magic Archer
Zap Knight Cannon Firecracker Dark Prince Prince Electro Wizard
Cannon Prince Knight Dark Prince Electro Wizard
Cannon Prince Knight Firecracker Dark Prince Electro Wizard
Firecracker Dark Prince Prince
Zap Cannon Firecracker Dark Prince Electro Wizard Magic Archer
Electro Wizard Zap Cannon Firecracker Magic Archer
Zap Cannon Electro Wizard Magic Archer
Cannon Prince
Knight Cannon Firecracker Dark Prince Prince Electro Wizard
Electro Wizard Zap Knight Cannon Firecracker Dark Prince Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Cannon Prince Zap Knight Dark Prince Electro Wizard
Zap Cannon Firecracker Dark Prince Prince Electro Wizard Magic Archer
Knight Cannon Prince Electro Wizard
Zap Cannon Prince Electro Wizard
Knight Cannon Firecracker Dark Prince Prince Electro Wizard
Cannon Zap Knight Firecracker Dark Prince Prince Electro Wizard Magic Archer
Zap Knight Cannon Firecracker Dark Prince Electro Wizard Magic Archer
Cannon Prince Electro Wizard
Dark Prince Knight Cannon Firecracker Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Dark Prince Prince Electro Wizard
Electro Wizard Zap Knight Firecracker Prince Magic Archer
Zap Knight Dark Prince Prince Electro Wizard
Dark Prince Prince Zap Knight Electro Wizard
Knight Cannon Dark Prince Prince
Firecracker Zap Electro Wizard Magic Archer
Dark Prince Prince Knight Electro Wizard
Knight Dark Prince Prince
Zap Electro Wizard Knight Firecracker Dark Prince Prince Magic Archer
Cannon
Knight Dark Prince Prince
Zap Dark Prince Prince Electro Wizard
Dark Prince Prince Knight Cannon
Cannon Firecracker Magic Archer
Electro Wizard Zap Knight Firecracker Dark Prince Prince Magic Archer
Zap Cannon Firecracker Dark Prince Electro Wizard Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker
Firecracker Zap Electro Wizard Magic Archer
Magic Archer
Knight Firecracker Dark Prince Prince
Zap Firecracker Dark Prince Magic Archer
Firecracker Zap Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Prince Electro Wizard
Firecracker Zap Knight Dark Prince Prince Electro Wizard Magic Archer
Zap Firecracker Magic Archer
Knight Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Prince Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker
Zap Firecracker Dark Prince Prince Electro Wizard Magic Archer
Zap Firecracker Magic Archer
Prince Magic Archer
Prince
Zap
Zap Firecracker Dark Prince Magic Archer
Firecracker Zap Electro Wizard Magic Archer
Zap Prince Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Zap Electro Wizard Firecracker
Zap Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Prince
Firecracker Magic Archer
Zap Electro Wizard Dark Prince Prince Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Knight Firecracker Dark Prince Prince Electro Wizard Magic Archer
Zap Firecracker Magic Archer
Zap
Firecracker Dark Prince Prince
Zap Firecracker Electro Wizard Magic Archer
Firecracker Zap Electro Wizard Magic Archer
Zap Firecracker Dark Prince Prince Electro Wizard Magic Archer

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