My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Rage Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Cannon
Zap
Cannon Sparky
Barbarian Barrel
Cannon Electro Wizard Sparky
The Log
Cannon Sparky
Earthquake
Cannon
Arrows
Royal Delivery
Battle Healer Electro Wizard Sparky
Fireball
Cannon Battle Healer Electro Wizard Sparky
Poison
Cannon Battle Healer Electro Wizard Sparky
Lightning
Cannon Battle Healer Electro Wizard Sparky
Rocket
Battle Healer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rage Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Rage Cannon Battle Healer Freeze Electro Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Barbarian Barrel Rage Cannon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Battle Healer Barbarian Barrel Freeze
Cannon
Battle Healer
Rage Zap Barbarian Barrel Electro Wizard Sparky
Barbarian Barrel
Zap Battle Healer Sparky
Rage
Battle Healer Sparky Electro Wizard
Freeze
Zap
Electro Wizard
Zap Battle Healer Rage Sparky
Sparky
Zap Rage Battle Healer Barbarian Barrel Electro Wizard

Defense Synergies 2 14

Zap
Cannon Electro Wizard Battle Healer Barbarian Barrel Sparky
Cannon
Zap Battle Healer Barbarian Barrel Electro Wizard Sparky
Battle Healer
Zap Cannon Barbarian Barrel Electro Wizard Sparky
Barbarian Barrel
Zap Cannon Battle Healer Electro Wizard Sparky
Rage
Freeze
Electro Wizard Sparky
Electro Wizard
Zap Cannon Battle Healer Barbarian Barrel Freeze
Sparky
Zap Cannon Battle Healer Barbarian Barrel Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Barbarian Barrel Electro Wizard Sparky
Sparky Zap Cannon Battle Healer Electro Wizard
Cannon Sparky Freeze Electro Wizard
Cannon Sparky Electro Wizard
Battle Healer Barbarian Barrel Sparky
Barbarian Barrel Freeze Zap Cannon Electro Wizard
Electro Wizard Zap Cannon Freeze
Zap Cannon Battle Healer Barbarian Barrel Electro Wizard Sparky
Cannon Sparky
Cannon Battle Healer Barbarian Barrel Electro Wizard Sparky
Electro Wizard Zap Cannon Barbarian Barrel Freeze
Zap Electro Wizard
Cannon Sparky Zap Battle Healer Freeze Electro Wizard
Sparky Zap Cannon Barbarian Barrel Freeze Electro Wizard
Sparky Cannon Electro Wizard
Zap Cannon Freeze Electro Wizard Sparky
Sparky Cannon Electro Wizard
Cannon Zap Battle Healer Barbarian Barrel Electro Wizard
Zap Barbarian Barrel Freeze Cannon Battle Healer Electro Wizard
Sparky Cannon Electro Wizard
Cannon Battle Healer Barbarian Barrel Electro Wizard Sparky
Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer Barbarian Barrel Electro Wizard Sparky
Electro Wizard Zap Battle Healer Barbarian Barrel
Zap Battle Healer Electro Wizard Sparky
Zap Battle Healer Barbarian Barrel Electro Wizard Sparky
Cannon Battle Healer Sparky
Zap Freeze Electro Wizard
Sparky Battle Healer Electro Wizard
Battle Healer Sparky
Zap Freeze Electro Wizard Barbarian Barrel Sparky
Cannon Sparky
Sparky
Zap Electro Wizard
Cannon Sparky
Cannon Sparky
Electro Wizard Sparky Zap Battle Healer Barbarian Barrel Freeze
Zap Cannon Battle Healer Barbarian Barrel Freeze Electro Wizard Sparky
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Freeze Sparky
Zap Barbarian Barrel Electro Wizard
Barbarian Barrel Sparky
Barbarian Barrel Freeze Sparky
Zap Barbarian Barrel Sparky
Zap Freeze
Sparky
Zap Barbarian Barrel Freeze
Zap
Electro Wizard Sparky
Zap Barbarian Barrel Electro Wizard Sparky
Zap
Barbarian Barrel Sparky
Barbarian Barrel Freeze
Zap Barbarian Barrel Sparky
Zap Barbarian Barrel Sparky
Barbarian Barrel Sparky
Barbarian Barrel Freeze Sparky
Sparky
Zap Barbarian Barrel Electro Wizard Sparky
Zap Barbarian Barrel
Sparky
Sparky
Zap Barbarian Barrel
Zap Freeze Barbarian Barrel Sparky
Zap Barbarian Barrel Electro Wizard Sparky
Zap Sparky
Zap Barbarian Barrel Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard Freeze
Sparky
Zap Sparky
Zap Freeze Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Barbarian Barrel Freeze
Zap Electro Wizard
Freeze
Barbarian Barrel
Electro Wizard Sparky
Zap
Zap Sparky
Sparky
Zap Freeze Electro Wizard Sparky
Zap Electro Wizard
Zap Barbarian Barrel Freeze Electro Wizard Sparky
Sparky
Sparky

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