My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Witch Balloon
Zap
Cannon Witch Balloon
Barbarian Barrel
Cannon Hunter Witch
The Log
Cannon Hunter Witch
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Hunter Witch Balloon
Fireball
Cannon Hunter Witch Balloon
Poison
Cannon Hunter Witch Balloon
Lightning
Cannon Hunter Witch Balloon
Rocket
Hunter Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Royal Delivery Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Delivery Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Cannon Royal Delivery Hunter Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Cannon Royal Delivery

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Balloon Hunter Witch Mega Knight
Cannon
Royal Delivery
Mirror
Zap Balloon
Hunter
Zap Balloon Mega Knight
Witch
Zap Mega Knight
Balloon
Zap Mirror Hunter Mega Knight
Mega Knight
Zap Hunter Witch Balloon

Defense Synergies 6 12

Zap
Cannon Mirror Mega Knight Royal Delivery Hunter Witch
Cannon
Zap Royal Delivery Mirror Hunter Witch
Royal Delivery
Cannon Mirror Zap Hunter Witch Mega Knight
Mirror
Zap Cannon Royal Delivery Hunter Mega Knight
Hunter
Zap Cannon Royal Delivery Mirror Mega Knight
Witch
Zap Cannon Royal Delivery Mega Knight
Balloon
Mega Knight
Zap Royal Delivery Mirror Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon
Hunter Zap Cannon Royal Delivery Witch Mega Knight
Cannon Hunter Witch Mega Knight Royal Delivery
Cannon Hunter Witch Mega Knight
Royal Delivery Mega Knight
Royal Delivery Zap Cannon Hunter Mega Knight
Hunter Zap Cannon Royal Delivery Witch
Zap Cannon Mega Knight
Cannon Hunter Witch
Cannon Royal Delivery Hunter Mega Knight
Witch Zap Cannon Royal Delivery Hunter Mega Knight
Hunter Zap Royal Delivery Witch
Cannon Hunter Mega Knight Zap Royal Delivery Witch
Mega Knight Zap Cannon Royal Delivery Hunter Witch
Cannon Hunter Mega Knight
Zap Cannon Royal Delivery Hunter Mega Knight
Mega Knight Cannon Royal Delivery Hunter Witch
Cannon Royal Delivery Mega Knight Zap Hunter Witch
Zap Royal Delivery Hunter Witch Cannon Mega Knight
Cannon Hunter
Mega Knight Cannon Royal Delivery Hunter Witch
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Royal Delivery Witch
Royal Delivery Zap Hunter Mega Knight
Royal Delivery Mega Knight Zap Hunter Witch
Hunter Mega Knight Zap Royal Delivery
Cannon Royal Delivery Hunter Witch Mega Knight
Royal Delivery Zap Hunter Witch
Royal Delivery Hunter Witch
Mega Knight Royal Delivery Hunter
Zap Royal Delivery Mega Knight Witch
Witch Cannon Royal Delivery
Mega Knight Hunter Witch
Mega Knight Zap Royal Delivery
Royal Delivery Mega Knight Cannon Hunter Witch
Cannon Witch Mega Knight
Witch Zap Royal Delivery Hunter
Mega Knight Zap Cannon Royal Delivery Hunter Witch
Zap Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Mega Knight
Zap Hunter Witch
Witch
Zap Hunter
Zap
Zap
Zap
Hunter
Zap
Zap Hunter Witch
Mega Knight
Zap Hunter Mega Knight
Zap Witch Mega Knight
Mega Knight
Zap
Zap Hunter Witch Mega Knight
Witch
Zap Hunter Witch
Zap Witch Mega Knight
Zap
Zap Hunter Witch
Zap Witch
Zap Hunter Mega Knight
Zap
Mega Knight
Zap Witch
Zap Hunter Witch
Hunter Mega Knight
Zap
Zap
Mega Knight
Zap Witch
Zap Witch
Zap Witch Mega Knight
Mega Knight

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