My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Cannon Goblin Barrel Skeleton Army
Zap
Cannon Goblin Barrel Skeleton Army
Barbarian Barrel
Cannon Valkyrie Goblin Barrel Skeleton Army Ice Wizard Electro Wizard
The Log
Cannon Goblin Barrel Skeleton Army
Earthquake
Cannon Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Goblin Barrel Skeleton Army Ice Wizard Electro Wizard
Fireball
Cannon Goblin Barrel Skeleton Army Ice Wizard Electro Wizard
Poison
Cannon Skeleton Army Ice Wizard Electro Wizard
Lightning
Cannon Valkyrie Ice Wizard Electro Wizard Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Barrel Skeleton Army Ice Wizard Valkyrie Electro Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Goblin Barrel Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Valkyrie Ice Wizard
Cannon
Valkyrie
Goblin Barrel Zap Electro Wizard
Goblin Barrel
Valkyrie Skeleton Army Ice Wizard
Skeleton Army
Goblin Barrel
Ice Wizard
Zap Goblin Barrel
Electro Wizard
Zap Valkyrie
Goblinstein

Defense Synergies 2 11

Zap
Cannon Electro Wizard Valkyrie Skeleton Army Ice Wizard
Cannon
Zap Valkyrie Skeleton Army Ice Wizard Electro Wizard
Valkyrie
Zap Cannon Ice Wizard Electro Wizard
Goblin Barrel
Skeleton Army
Zap Cannon Ice Wizard Electro Wizard
Ice Wizard
Zap Cannon Valkyrie Skeleton Army
Electro Wizard
Zap Cannon Valkyrie Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie Electro Wizard
Skeleton Army Zap Cannon Valkyrie Ice Wizard Electro Wizard
Cannon Skeleton Army Valkyrie Ice Wizard Electro Wizard
Cannon Skeleton Army Valkyrie Ice Wizard Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Zap Cannon Valkyrie Ice Wizard Electro Wizard
Electro Wizard Zap Cannon Ice Wizard
Zap Cannon Valkyrie Electro Wizard
Cannon Skeleton Army Ice Wizard
Skeleton Army Cannon Valkyrie Ice Wizard Electro Wizard
Valkyrie Skeleton Army Ice Wizard Electro Wizard Zap Cannon
Zap Ice Wizard Electro Wizard
Cannon Skeleton Army Zap Valkyrie Ice Wizard Electro Wizard
Valkyrie Skeleton Army Zap Cannon Electro Wizard
Skeleton Army Cannon Electro Wizard
Skeleton Army Zap Cannon Electro Wizard
Cannon Valkyrie Skeleton Army Electro Wizard
Cannon Valkyrie Zap Skeleton Army Ice Wizard Electro Wizard
Zap Valkyrie Cannon Ice Wizard Electro Wizard
Cannon Electro Wizard
Valkyrie Skeleton Army Cannon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Electro Wizard
Electro Wizard Zap Valkyrie
Skeleton Army Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Zap Electro Wizard
Cannon Valkyrie Skeleton Army
Zap Ice Wizard Electro Wizard
Skeleton Army Valkyrie Ice Wizard Electro Wizard
Valkyrie Skeleton Army
Zap Electro Wizard Valkyrie Skeleton Army
Cannon Skeleton Army
Valkyrie
Skeleton Army Zap Valkyrie Electro Wizard
Skeleton Army Cannon Valkyrie
Cannon Valkyrie Skeleton Army
Skeleton Army Electro Wizard Zap Valkyrie
Valkyrie Zap Cannon Ice Wizard Electro Wizard
Zap Cannon Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ice Wizard Electro Wizard
Valkyrie
Zap Valkyrie
Zap Ice Wizard
Zap Ice Wizard
Zap
Electro Wizard
Zap Valkyrie Electro Wizard
Zap
Zap
Zap
Zap Electro Wizard
Zap Valkyrie
Zap
Zap Valkyrie Ice Wizard
Zap Ice Wizard Electro Wizard
Zap
Zap
Zap Ice Wizard Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard Skeleton Army
Zap Ice Wizard Electro Wizard
Valkyrie Electro Wizard
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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