My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Cannon
Zap
Cannon
Barbarian Barrel
Cannon Elite Barbarians Executioner
The Log
Cannon Elite Barbarians
Earthquake
Cannon
Arrows
Royal Delivery
Elite Barbarians Executioner
Fireball
Cannon Elite Barbarians Executioner
Poison
Cannon Executioner
Lightning
Cannon Elite Barbarians Executioner Goblinstein
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Tornado Fireball Executioner Goblinstein Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Tornado Fireball

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado Executioner
Cannon
Elite Barbarians
Zap Fireball
Fireball
Zap Tornado Elite Barbarians
Tornado
Zap Fireball Executioner Electro Giant
Executioner
Tornado Zap
Electro Giant
Tornado
Goblinstein

Defense Synergies 4 6

Zap
Cannon Fireball Elite Barbarians Tornado Executioner
Cannon
Zap Fireball Electro Giant
Elite Barbarians
Zap
Fireball
Zap Tornado Cannon
Tornado
Fireball Executioner Zap Electro Giant
Executioner
Tornado Zap
Electro Giant
Cannon Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Executioner
Elite Barbarians Zap Cannon Executioner
Cannon Tornado Elite Barbarians Executioner
Cannon Elite Barbarians
Elite Barbarians Fireball Tornado
Fireball Tornado Zap Cannon Executioner
Tornado Zap Cannon Fireball Executioner
Zap Cannon Fireball Electro Giant
Cannon Elite Barbarians Tornado
Elite Barbarians Tornado Cannon
Executioner Zap Cannon Fireball Tornado Electro Giant
Executioner Zap Fireball Tornado
Cannon Zap Elite Barbarians Fireball
Fireball Executioner Zap Cannon Tornado
Elite Barbarians Cannon
Tornado Zap Cannon Elite Barbarians Fireball Electro Giant
Cannon Elite Barbarians Fireball Tornado Executioner
Cannon Fireball Zap Elite Barbarians Tornado Executioner
Zap Tornado Executioner Cannon Fireball
Cannon Elite Barbarians Tornado
Cannon Elite Barbarians Fireball Executioner Electro Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Electro Giant
Fireball Zap Elite Barbarians Executioner
Zap Elite Barbarians
Zap Elite Barbarians Fireball Tornado
Cannon Elite Barbarians Executioner
Fireball Executioner Electro Giant Zap Tornado
Elite Barbarians Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Tornado
Cannon
Elite Barbarians
Zap Elite Barbarians Fireball Tornado Electro Giant
Elite Barbarians Cannon Fireball Executioner
Cannon Fireball Executioner Electro Giant
Elite Barbarians Electro Giant Zap Fireball Tornado Executioner
Executioner Zap Cannon Elite Barbarians Fireball Electro Giant
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Electro Giant Zap Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Fireball Zap Tornado Executioner
Elite Barbarians Fireball Executioner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Zap Fireball Executioner
Zap Fireball Tornado Electro Giant
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Electro Giant Fireball Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Zap Tornado
Elite Barbarians Zap Fireball Tornado Executioner Electro Giant
Zap Fireball Electro Giant
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball Executioner
Zap Fireball Executioner
Zap Fireball Tornado Electro Giant
Elite Barbarians Executioner
Zap Electro Giant Elite Barbarians Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner Electro Giant
Fireball

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