My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Bowler P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton King
Giant Snowball
Cannon Electro Dragon Skeleton King
Zap
Cannon Skeleton King
Barbarian Barrel
Cannon Elite Barbarians Wizard Skeleton King
The Log
Cannon Elite Barbarians Skeleton King
Earthquake
Cannon Skeleton King
Arrows
Skeleton King
Royal Delivery
Elite Barbarians Wizard Electro Dragon Bowler P.E.K.K.A Skeleton King
Fireball
Cannon Elite Barbarians Wizard Electro Dragon Bowler Skeleton King
Poison
Cannon Wizard Electro Dragon Skeleton King
Lightning
Cannon Elite Barbarians Wizard Electro Dragon Bowler Skeleton King
Rocket
Elite Barbarians Wizard Electro Dragon Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Dragon Bowler Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Skeleton King Wizard Electro Dragon Bowler Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Cannon Skeleton King Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Electro Dragon Bowler
Cannon
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians P.E.K.K.A
Electro Dragon
Zap Bowler P.E.K.K.A
Bowler
Zap Electro Dragon
P.E.K.K.A
Zap Wizard Electro Dragon
Skeleton King

Defense Synergies 1 11

Zap
Cannon Elite Barbarians Electro Dragon Bowler P.E.K.K.A
Cannon
Zap Wizard Electro Dragon Bowler
Elite Barbarians
Zap Wizard
Wizard
Cannon Elite Barbarians P.E.K.K.A Skeleton King
Electro Dragon
Zap Cannon Bowler
Bowler
Zap Cannon Electro Dragon
P.E.K.K.A
Zap Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Cannon Wizard Electro Dragon
Elite Barbarians P.E.K.K.A Zap Cannon Electro Dragon
Cannon Bowler P.E.K.K.A Elite Barbarians Electro Dragon
Cannon Elite Barbarians P.E.K.K.A Electro Dragon Bowler Skeleton King
Elite Barbarians Bowler P.E.K.K.A
Bowler Zap Cannon Electro Dragon
Zap Cannon Wizard Electro Dragon
Bowler Zap Cannon Electro Dragon P.E.K.K.A
Cannon P.E.K.K.A Elite Barbarians Skeleton King
Elite Barbarians Cannon Bowler
Zap Cannon Wizard Electro Dragon Bowler Skeleton King
Zap Wizard Electro Dragon
Cannon Bowler P.E.K.K.A Zap Elite Barbarians Wizard Electro Dragon
Wizard Bowler Zap Cannon Electro Dragon P.E.K.K.A Skeleton King
Elite Barbarians P.E.K.K.A Cannon Skeleton King
Zap Cannon Elite Barbarians Bowler P.E.K.K.A
Wizard Cannon Elite Barbarians Electro Dragon Bowler P.E.K.K.A
Cannon Zap Elite Barbarians Wizard Electro Dragon Bowler
Zap Wizard Cannon Electro Dragon Bowler
P.E.K.K.A Cannon Elite Barbarians
Wizard Bowler Cannon Elite Barbarians Electro Dragon P.E.K.K.A
P.E.K.K.A Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Bowler P.E.K.K.A
Zap Elite Barbarians Wizard Electro Dragon Bowler
P.E.K.K.A Zap Elite Barbarians Electro Dragon Bowler
Bowler P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Cannon Elite Barbarians Bowler
Wizard Zap Electro Dragon
P.E.K.K.A Elite Barbarians Bowler
P.E.K.K.A Elite Barbarians
Zap Electro Dragon P.E.K.K.A Elite Barbarians
P.E.K.K.A Cannon
P.E.K.K.A Elite Barbarians Electro Dragon Bowler
P.E.K.K.A Zap Elite Barbarians Bowler
Elite Barbarians Bowler P.E.K.K.A Cannon Wizard Skeleton King
Wizard Cannon Electro Dragon Bowler
Elite Barbarians Electro Dragon Zap Bowler P.E.K.K.A Skeleton King
Bowler Zap Cannon Elite Barbarians Wizard Electro Dragon P.E.K.K.A Skeleton King
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Electro Dragon Bowler
Electro Dragon
Wizard Zap Bowler
Wizard Zap Electro Dragon
Wizard Bowler
Zap Wizard Electro Dragon Bowler
Zap Wizard Electro Dragon
Elite Barbarians Electro Dragon Bowler
Zap Wizard Electro Dragon Bowler
Zap Wizard Electro Dragon
Elite Barbarians Bowler
Electro Dragon
Zap Elite Barbarians
Zap Wizard Electro Dragon Bowler
Wizard Electro Dragon Bowler
Zap Wizard Electro Dragon Bowler
Zap Wizard Electro Dragon Bowler
Bowler
Wizard
Bowler
Zap Electro Dragon
Zap Wizard Electro Dragon Bowler
Zap Wizard Electro Dragon Bowler
Zap Wizard Electro Dragon Bowler
Zap
Elite Barbarians Zap Wizard Electro Dragon
Zap Electro Dragon Wizard
Elite Barbarians Bowler
Zap Wizard Electro Dragon
Zap Electro Dragon
P.E.K.K.A
Wizard Bowler
Zap Electro Dragon
Zap Wizard Electro Dragon
Wizard Electro Dragon Bowler
Zap Wizard Electro Dragon Bowler Skeleton King
Zap
Elite Barbarians Electro Dragon P.E.K.K.A
Zap Electro Dragon Elite Barbarians Bowler Skeleton King
Zap Electro Dragon
Electro Dragon Zap Bowler
P.E.K.K.A
Wizard Electro Dragon Bowler

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