My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Guards
Giant Snowball
Dart Goblin Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Dart Goblin Wizard Guards
The Log
Dart Goblin Mini P.E.K.K.A Goblin Demolisher Guards
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Mini P.E.K.K.A Goblin Demolisher Wizard Guards P.E.K.K.A
Fireball
Dart Goblin Wizard
Poison
Dart Goblin Wizard Guards
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Goblin Demolisher Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Goblin Demolisher Guards Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Guards Tornado Mini P.E.K.K.A Goblin Demolisher Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Guards Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Dart Goblin Mini P.E.K.K.A Goblin Demolisher Guards
Dart Goblin
Zap P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Demolisher Wizard Tornado
Goblin Demolisher
Zap Mini P.E.K.K.A Tornado P.E.K.K.A
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Guards
Zap
Tornado
Zap Wizard P.E.K.K.A Mini P.E.K.K.A Goblin Demolisher
P.E.K.K.A
Zap Tornado Dart Goblin Goblin Demolisher Wizard

Defense Synergies 3 16

Zap
Mini P.E.K.K.A Dart Goblin Goblin Demolisher Guards Tornado P.E.K.K.A
Dart Goblin
Zap Mini P.E.K.K.A Guards Tornado P.E.K.K.A
Mini P.E.K.K.A
Zap Dart Goblin Goblin Demolisher Wizard Guards Tornado
Goblin Demolisher
Zap Mini P.E.K.K.A P.E.K.K.A
Wizard
Tornado Mini P.E.K.K.A Guards P.E.K.K.A
Guards
Zap Dart Goblin Mini P.E.K.K.A Wizard
Tornado
Wizard P.E.K.K.A Zap Dart Goblin Mini P.E.K.K.A
P.E.K.K.A
Tornado Zap Dart Goblin Goblin Demolisher Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Goblin Demolisher Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Dart Goblin
Mini P.E.K.K.A Tornado P.E.K.K.A Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Guards
Mini P.E.K.K.A Goblin Demolisher Tornado P.E.K.K.A
Tornado Zap Dart Goblin Goblin Demolisher Guards
Dart Goblin Tornado Zap Wizard
Zap Dart Goblin P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tornado
Guards Tornado Dart Goblin Mini P.E.K.K.A
Dart Goblin Guards Zap Goblin Demolisher Wizard Tornado
Zap Dart Goblin Wizard Tornado
Mini P.E.K.K.A P.E.K.K.A Zap Wizard Guards
Wizard Zap Dart Goblin Mini P.E.K.K.A Goblin Demolisher Guards Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Tornado Zap Mini P.E.K.K.A P.E.K.K.A
Wizard Mini P.E.K.K.A Tornado P.E.K.K.A
Zap Dart Goblin Goblin Demolisher Wizard Guards Tornado
Zap Wizard Tornado Dart Goblin Goblin Demolisher Guards
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Tornado
Goblin Demolisher Wizard Dart Goblin Mini P.E.K.K.A Guards P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Guards P.E.K.K.A Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards P.E.K.K.A Zap Tornado
P.E.K.K.A Mini P.E.K.K.A Guards
Wizard Zap Dart Goblin Goblin Demolisher Tornado
Mini P.E.K.K.A Guards P.E.K.K.A Dart Goblin
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mini P.E.K.K.A Tornado
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Dart Goblin Mini P.E.K.K.A Guards
P.E.K.K.A Zap Guards Tornado
Mini P.E.K.K.A P.E.K.K.A Wizard Guards
Wizard Dart Goblin Goblin Demolisher
Guards Zap Dart Goblin Mini P.E.K.K.A Tornado P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards
Zap Dart Goblin Tornado
Dart Goblin
Dart Goblin Guards
Wizard Zap Goblin Demolisher
Wizard Zap Dart Goblin Tornado
Dart Goblin Goblin Demolisher Wizard Tornado
Zap Dart Goblin Goblin Demolisher Wizard Tornado
Zap Dart Goblin Wizard Tornado
Mini P.E.K.K.A Guards Tornado
Zap Dart Goblin Wizard Tornado
Zap Dart Goblin Wizard Tornado
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Goblin Demolisher Wizard
Dart Goblin Goblin Demolisher Wizard
Tornado
Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A Goblin Demolisher Wizard
Zap Dart Goblin Goblin Demolisher Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Goblin Demolisher Tornado Wizard
Zap Dart Goblin Wizard Tornado
Zap Wizard Tornado
Zap Dart Goblin Tornado
Zap Dart Goblin Wizard Tornado
Zap Dart Goblin Wizard Guards
Mini P.E.K.K.A
Zap Dart Goblin Wizard
Zap
P.E.K.K.A
Wizard
Zap Dart Goblin Guards
Zap Dart Goblin Wizard Tornado
Dart Goblin Mini P.E.K.K.A Wizard
Zap Dart Goblin Wizard
Zap Tornado
Dart Goblin P.E.K.K.A
Zap Dart Goblin Guards Tornado
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado
P.E.K.K.A
Dart Goblin Wizard

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