My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
RIP
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket Tornado Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
The Log
Earthquake
Arrows
Royal Delivery
Balloon
Fireball
Balloon
Poison
Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Poison Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Poison Rune Giant Balloon Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Poison

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Balloon Poison
Fireball
Zap Tornado
Rocket
Tornado
Tornado
Zap Fireball Rocket Poison Balloon
Poison
Zap Tornado Balloon
Rune Giant
Balloon
Zap Tornado Poison
Lightning

Defense Synergies 3 3

Zap
Fireball Tornado Poison
Fireball
Zap Tornado
Rocket
Tornado
Tornado
Fireball Rocket Zap Poison
Poison
Zap Tornado
Rune Giant
Balloon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap Fireball
Zap
Rocket Tornado Lightning
Lightning Fireball Rocket Tornado Poison
Fireball Tornado Zap
Rocket Tornado Lightning Zap Fireball Poison
Rocket Lightning Zap Fireball Poison
Tornado
Tornado
Poison Zap Fireball Tornado
Zap Fireball Tornado Poison
Zap Fireball Rocket Lightning
Fireball Rocket Zap Tornado Poison
Rocket Tornado Zap Fireball Lightning
Fireball Tornado Poison
Fireball Zap Tornado
Zap Tornado Poison Fireball
Tornado
Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball
Fireball Poison Zap Rocket Lightning
Zap Rocket Lightning
Rocket Lightning Zap Fireball Tornado
Fireball Rocket Poison Zap Tornado
Rocket Fireball Lightning
Zap Rocket Lightning Fireball Tornado Poison
Rocket Lightning Zap Fireball Tornado Poison
Rocket Lightning Fireball
Fireball
Zap Fireball Rocket Tornado Poison Lightning
Poison Zap Fireball
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Rocket
Fireball Poison Zap Tornado
Rocket Lightning Fireball Poison
Lightning Fireball Rocket Poison
Fireball Rocket Poison Zap
Fireball Poison Zap Rocket Tornado
Tornado Poison
Fireball Poison Zap Tornado Lightning
Fireball Poison Zap Tornado Lightning
Rocket Lightning Fireball Tornado Poison
Rocket Poison Lightning Zap Fireball Tornado
Fireball Poison Lightning Zap Rocket Tornado
Rocket Poison Lightning Fireball
Lightning Fireball Rocket Poison
Lightning Zap Fireball Poison
Rocket Lightning Zap Fireball Poison
Lightning Fireball Rocket Poison
Lightning Fireball Rocket Tornado Poison
Rocket Lightning
Rocket Lightning Zap Fireball Poison
Rocket Lightning Zap Fireball Tornado Poison
Rocket Lightning Fireball Poison
Rocket Lightning Fireball Tornado Poison
Rocket Tornado Lightning
Rocket Lightning Zap Fireball Poison
Zap Tornado Poison Fireball
Fireball Poison Zap Tornado Lightning
Fireball Lightning Zap Tornado Poison
Fireball Rocket Poison Lightning Zap Tornado
Poison Lightning Zap Fireball Tornado
Zap Rocket Lightning Fireball Poison
Lightning Fireball
Poison Lightning Zap Fireball Rocket
Zap Rocket Lightning Fireball Poison
Rocket Fireball Poison Lightning
Zap Lightning Fireball Rocket
Fireball Rocket Poison Lightning Zap Tornado
Fireball
Fireball Poison Lightning Rocket
Zap Fireball Poison Lightning
Rocket Lightning Zap Fireball Tornado Poison
Zap Fireball Rocket Tornado Poison Lightning
Zap Fireball Rocket Tornado Poison Lightning
Poison Lightning Zap Fireball Rocket Tornado
Fireball Lightning Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: