My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Skeleton Army Electro Wizard Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Balloon Electro Wizard Lumberjack
Fireball
Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Skeleton Army Balloon Electro Wizard
Lightning
Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Fireball Electro Wizard Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Electro Wizard The Log Lumberjack Mega Knight
Fireball
Zap The Log Electro Wizard Mega Knight
Skeleton Army
Balloon
Zap Lumberjack The Log Electro Wizard Mega Knight
The Log
Zap Fireball Balloon Lumberjack Mega Knight
Electro Wizard
Zap Fireball Balloon Lumberjack Mega Knight
Lumberjack
Balloon Zap The Log Electro Wizard Mega Knight
Mega Knight
Zap Fireball Balloon The Log Electro Wizard Lumberjack

Defense Synergies 4 14

Zap
Fireball Electro Wizard Mega Knight Skeleton Army The Log Lumberjack
Fireball
Zap The Log Electro Wizard Lumberjack Mega Knight
Skeleton Army
Zap The Log Electro Wizard Lumberjack
Balloon
The Log
Fireball Zap Skeleton Army Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Fireball Skeleton Army The Log Lumberjack Mega Knight
Lumberjack
Zap Fireball Skeleton Army The Log Electro Wizard
Mega Knight
Zap Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log Electro Wizard
Skeleton Army Lumberjack Zap The Log Electro Wizard Mega Knight
Skeleton Army Lumberjack Mega Knight Electro Wizard
Skeleton Army Lumberjack Electro Wizard Mega Knight
Fireball Skeleton Army The Log Lumberjack Mega Knight
Fireball Skeleton Army The Log Zap Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Fireball
Zap Fireball The Log Electro Wizard Mega Knight
Skeleton Army Lumberjack
Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Zap Fireball The Log Lumberjack Mega Knight
Zap Fireball Electro Wizard
Skeleton Army Lumberjack Mega Knight Zap Fireball The Log Electro Wizard
Fireball Skeleton Army Mega Knight Zap The Log Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army Zap Fireball The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Fireball Skeleton Army Electro Wizard Lumberjack
Fireball Mega Knight Zap Skeleton Army The Log Electro Wizard Lumberjack
Zap The Log Fireball Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Skeleton Army Mega Knight Fireball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap The Log Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Zap The Log Electro Wizard
Skeleton Army Lumberjack Mega Knight Zap Fireball The Log Electro Wizard
Skeleton Army Lumberjack Mega Knight
Fireball Zap Electro Wizard
Skeleton Army Fireball Electro Wizard Lumberjack
Mega Knight Skeleton Army Lumberjack
Zap Electro Wizard Mega Knight Fireball Skeleton Army The Log
Skeleton Army
Mega Knight Lumberjack
Skeleton Army Mega Knight Zap Fireball The Log Electro Wizard
Skeleton Army Mega Knight Fireball Lumberjack
Fireball Skeleton Army Mega Knight
Skeleton Army Electro Wizard Zap Fireball The Log Lumberjack
Mega Knight Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log Mega Knight
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Electro Wizard Lumberjack
Zap Fireball The Log Electro Wizard
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log Mega Knight
Fireball
Zap Fireball The Log Electro Wizard Mega Knight
Zap Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Mega Knight
Fireball The Log Zap Electro Wizard
Fireball Zap The Log Mega Knight
Fireball Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball The Log Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball The Log
Zap Electro Wizard Fireball Skeleton Army
Fireball Zap Electro Wizard
The Log Fireball
Fireball Electro Wizard Lumberjack Mega Knight
The Log Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard Mega Knight
Fireball Mega Knight

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