My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Fisherman Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Phoenix
Giant Snowball
Electro Dragon Fisherman
Zap
Fisherman
Barbarian Barrel
The Log
Fisherman
Earthquake
Arrows
Royal Delivery
Electro Dragon Fisherman
Fireball
Electro Dragon Fisherman
Poison
Electro Dragon Fisherman Phoenix
Lightning
Electro Dragon Fisherman Phoenix
Rocket
Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Fisherman Fireball Phoenix Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tornado Fisherman

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Electro Dragon The Log Fisherman Phoenix Mega Knight
Fireball
Zap Tornado The Log Mega Knight
Tornado
Zap Fireball Electro Dragon The Log Mega Knight
Electro Dragon
Zap Tornado Fisherman Mega Knight
The Log
Zap Fireball Tornado Fisherman Mega Knight
Fisherman
Zap Electro Dragon The Log Mega Knight
Phoenix
Zap
Mega Knight
Zap Fireball Tornado Electro Dragon The Log Fisherman

Defense Synergies 4 14

Zap
Fireball Mega Knight Tornado Electro Dragon The Log Fisherman Phoenix
Fireball
Zap Tornado The Log Mega Knight
Tornado
Fireball Zap Electro Dragon The Log Mega Knight
Electro Dragon
Zap Tornado The Log Fisherman
The Log
Fireball Zap Tornado Electro Dragon Fisherman Mega Knight
Fisherman
Zap Electro Dragon The Log Mega Knight
Phoenix
Zap
Mega Knight
Zap Fireball Tornado The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Dragon The Log
Zap Electro Dragon The Log Fisherman Phoenix Mega Knight
Tornado Fisherman Mega Knight Electro Dragon
Electro Dragon Fisherman Phoenix Mega Knight
Fireball Tornado The Log Mega Knight
Fireball Tornado The Log Zap Electro Dragon Mega Knight
Tornado Zap Fireball Electro Dragon Phoenix
Zap Fireball Electro Dragon The Log Phoenix Mega Knight
Tornado Fisherman Phoenix
Tornado Fisherman Phoenix Mega Knight
Zap Fireball Tornado Electro Dragon The Log Fisherman Mega Knight
Zap Fireball Tornado Electro Dragon Phoenix
Mega Knight Zap Fireball Electro Dragon The Log
Fireball Mega Knight Zap Tornado Electro Dragon The Log
Phoenix Mega Knight
Tornado Zap Fireball The Log Fisherman Mega Knight
Mega Knight Fireball Tornado Electro Dragon Fisherman
Fireball Mega Knight Zap Tornado Electro Dragon The Log Fisherman
Zap Tornado The Log Fireball Electro Dragon Fisherman Mega Knight
Tornado Fisherman Phoenix
Mega Knight Fireball Electro Dragon The Log Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Fisherman
Fireball Zap Electro Dragon The Log Fisherman Phoenix Mega Knight
Mega Knight Zap Electro Dragon The Log Fisherman
Mega Knight Zap Fireball Tornado The Log Fisherman Phoenix
Fisherman Phoenix Mega Knight
Fireball Zap Tornado Electro Dragon
Fireball Phoenix
Mega Knight Fisherman Phoenix
Zap Electro Dragon Mega Knight Fireball Tornado The Log Phoenix
Phoenix
Mega Knight Electro Dragon Phoenix
Mega Knight Zap Fireball Tornado The Log Phoenix
Mega Knight Fireball
Fireball Electro Dragon Mega Knight
Electro Dragon Phoenix Zap Fireball Tornado The Log Fisherman
Mega Knight Zap Fireball Electro Dragon The Log Phoenix
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log
Fireball Zap Tornado Electro Dragon The Log Fisherman
Fireball Electro Dragon The Log
Fireball The Log
Fireball Zap The Log Mega Knight
Fireball Zap Tornado Electro Dragon
Tornado The Log
Fireball The Log Zap Tornado Electro Dragon
Fireball The Log Zap Tornado Electro Dragon Fisherman
Fireball Tornado Electro Dragon Fisherman
Zap Fireball Tornado Electro Dragon The Log Fisherman
Fireball Zap Tornado Electro Dragon
Fireball The Log Fisherman
Fireball Electro Dragon Fisherman
Zap Fireball The Log Fisherman
Zap Fireball Electro Dragon The Log
Fireball Electro Dragon The Log Mega Knight
Fireball Tornado
Fisherman
Zap Fireball Electro Dragon The Log Fisherman Mega Knight
Zap Fireball Tornado Electro Dragon The Log Mega Knight
Fireball The Log Mega Knight
Fireball Tornado
Tornado The Log Fisherman
Zap Fireball Electro Dragon The Log
Zap Tornado The Log Fireball Electro Dragon Mega Knight
Fisherman
Fireball The Log Zap Tornado Electro Dragon Fisherman
Fireball Zap Tornado Electro Dragon The Log Fisherman Mega Knight
Fireball Zap Tornado The Log Fisherman
Zap Fireball Tornado Electro Dragon
Zap Electro Dragon Fireball
Fireball
Zap Fireball Electro Dragon The Log Mega Knight
Zap Fireball Electro Dragon
Mega Knight
Fireball The Log
Zap Fireball Electro Dragon
Fireball Zap Tornado Electro Dragon
The Log Fireball
Fireball Electro Dragon Mega Knight
The Log Zap Fireball Electro Dragon
Zap Fireball Tornado
Electro Dragon Mega Knight
Zap Electro Dragon Fireball Tornado The Log
Zap Fireball Tornado Electro Dragon
Electro Dragon Zap Fireball Tornado The Log Mega Knight
Fireball Electro Dragon Mega Knight
Fisherman

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