My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Sparky
Barbarian Barrel
Wizard Skeleton Army Electro Wizard Sparky
The Log
Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army P.E.K.K.A Electro Wizard Sparky
Fireball
Wizard Skeleton Army Electro Wizard Sparky
Poison
Wizard Skeleton Army Electro Wizard Sparky
Lightning
Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Fireball Electro Wizard Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Tornado Fireball

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Electro Wizard Sparky
Fireball
Zap Tornado Electro Wizard Sparky
Wizard
Tornado P.E.K.K.A Sparky
Skeleton Army
Sparky
Tornado
Zap Fireball Wizard P.E.K.K.A Sparky
P.E.K.K.A
Zap Tornado Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Sparky
Sparky
Zap Tornado Fireball Wizard Skeleton Army Electro Wizard

Defense Synergies 6 13

Zap
Fireball Electro Wizard Skeleton Army Tornado P.E.K.K.A Sparky
Fireball
Zap Tornado Electro Wizard
Wizard
Tornado Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army
Zap Wizard Electro Wizard Sparky
Tornado
Fireball Wizard P.E.K.K.A Sparky Zap Electro Wizard Sparky
P.E.K.K.A
Tornado Zap Wizard Electro Wizard
Electro Wizard
Zap Fireball Wizard Skeleton Army Tornado P.E.K.K.A
Sparky
Tornado Zap Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard Sparky
Skeleton Army P.E.K.K.A Sparky Zap Electro Wizard
Skeleton Army Tornado P.E.K.K.A Sparky Electro Wizard
Skeleton Army P.E.K.K.A Sparky Electro Wizard
Fireball Skeleton Army Tornado P.E.K.K.A Sparky
Fireball Skeleton Army Tornado Zap Electro Wizard
Tornado Electro Wizard Zap Fireball Wizard
Zap Fireball P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky Skeleton Army Tornado
Skeleton Army Tornado Electro Wizard Sparky
Skeleton Army Electro Wizard Zap Fireball Wizard Tornado
Zap Fireball Wizard Tornado Electro Wizard
Skeleton Army P.E.K.K.A Sparky Zap Fireball Wizard Electro Wizard
Fireball Wizard Skeleton Army Sparky Zap Tornado P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Sparky Electro Wizard
Skeleton Army Tornado Zap Fireball P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Fireball Skeleton Army Tornado P.E.K.K.A Electro Wizard
Fireball Zap Wizard Skeleton Army Tornado Electro Wizard
Zap Wizard Tornado Fireball Electro Wizard
P.E.K.K.A Sparky Tornado Electro Wizard
Wizard Skeleton Army Fireball P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball P.E.K.K.A Electro Wizard Sparky
Fireball Electro Wizard Zap Wizard
Skeleton Army P.E.K.K.A Zap Electro Wizard Sparky
Skeleton Army P.E.K.K.A Zap Fireball Tornado Electro Wizard Sparky
P.E.K.K.A Skeleton Army Sparky
Fireball Wizard Zap Tornado Electro Wizard
Skeleton Army P.E.K.K.A Sparky Fireball Electro Wizard
P.E.K.K.A Skeleton Army Sparky
Zap P.E.K.K.A Electro Wizard Fireball Skeleton Army Tornado Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Sparky
Skeleton Army P.E.K.K.A Zap Fireball Tornado Electro Wizard
Skeleton Army P.E.K.K.A Fireball Wizard Sparky
Wizard Fireball Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Zap Fireball Tornado P.E.K.K.A
Zap Fireball Wizard P.E.K.K.A Electro Wizard Sparky
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap Tornado Electro Wizard
Fireball Sparky
Fireball Sparky
Fireball Wizard Zap Sparky
Fireball Wizard Zap Tornado
Wizard Tornado Sparky
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Tornado Electro Wizard Sparky
Zap Fireball Wizard Tornado Electro Wizard Sparky
Fireball Zap Wizard Tornado
Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Tornado Sparky
Sparky
Zap Fireball Wizard Electro Wizard Sparky
Zap Fireball Wizard Tornado
Fireball Sparky
Fireball Wizard Tornado
Tornado Sparky
Zap Fireball
Zap Tornado Fireball Wizard Sparky
Fireball Zap Wizard Tornado Electro Wizard Sparky
Fireball Zap Wizard Tornado Sparky
Fireball Zap Tornado Sparky
Zap Fireball Wizard Tornado Electro Wizard Sparky
Zap Electro Wizard Fireball Wizard
Fireball Sparky
Zap Fireball Wizard Sparky
Zap Fireball Electro Wizard Sparky
P.E.K.K.A Sparky
Fireball Wizard Sparky
Zap Electro Wizard Fireball Skeleton Army
Fireball Zap Wizard Tornado Electro Wizard
Fireball
Fireball Wizard Electro Wizard Sparky
Zap Fireball Wizard
Zap Fireball Tornado Sparky
P.E.K.K.A Sparky
Zap Fireball Tornado Electro Wizard Sparky
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard Sparky
P.E.K.K.A Sparky
Fireball Wizard Sparky

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