My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Firecracker Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Witch
The Log
Firecracker Goblin Barrel Skeleton Army Witch
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Firecracker Goblin Barrel Skeleton Army Witch
Fireball
Firecracker Goblin Barrel Skeleton Army Witch
Poison
Firecracker Skeleton Army Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Goblin Barrel Skeleton Army Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Witch The Log Mega Knight
Firecracker
Zap Goblin Barrel Mega Knight
Goblin Barrel
Firecracker Skeleton Army Mega Knight Golden Knight
Skeleton Army
Goblin Barrel
Witch
Zap Mega Knight
The Log
Zap Mega Knight
Mega Knight
Zap Firecracker Goblin Barrel Witch The Log
Golden Knight
Goblin Barrel

Defense Synergies 2 13

Zap
Mega Knight Firecracker Skeleton Army Witch The Log Golden Knight
Firecracker
The Log Zap Skeleton Army Mega Knight Golden Knight
Goblin Barrel
Skeleton Army
Zap Firecracker The Log
Witch
Zap The Log Mega Knight
The Log
Firecracker Zap Skeleton Army Witch Mega Knight Golden Knight
Mega Knight
Zap Firecracker Witch The Log
Golden Knight
Zap Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Golden Knight
Skeleton Army Zap Firecracker Witch The Log Mega Knight
Skeleton Army Witch Mega Knight
Skeleton Army Witch Firecracker Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Zap Firecracker Mega Knight
Zap Firecracker Witch
Zap The Log Mega Knight Golden Knight
Witch Skeleton Army
Skeleton Army Firecracker Mega Knight
Skeleton Army Witch Zap Firecracker The Log Mega Knight
Zap Firecracker Witch
Skeleton Army Mega Knight Zap Witch The Log
Skeleton Army Mega Knight Zap Firecracker Witch The Log Golden Knight
Skeleton Army Mega Knight
Skeleton Army Zap The Log Mega Knight
Mega Knight Firecracker Skeleton Army Witch
Mega Knight Zap Firecracker Skeleton Army Witch The Log Golden Knight
Zap Witch The Log Firecracker Mega Knight
Skeleton Army Mega Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Witch
Zap Firecracker The Log Mega Knight
Skeleton Army Mega Knight Zap Witch The Log Golden Knight
Skeleton Army Mega Knight Zap The Log
Skeleton Army Witch Mega Knight
Firecracker Zap Witch
Skeleton Army Witch
Mega Knight Skeleton Army
Zap Mega Knight Firecracker Skeleton Army Witch The Log
Witch Skeleton Army
Mega Knight Witch Golden Knight
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Witch Golden Knight
Firecracker Skeleton Army Witch Mega Knight
Skeleton Army Witch Zap Firecracker The Log Golden Knight
Mega Knight Zap Firecracker Witch The Log Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker Zap The Log Golden Knight
The Log
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap Witch
Firecracker Witch The Log
The Log Zap Firecracker
The Log Zap Firecracker Golden Knight
Firecracker Zap The Log Golden Knight
Zap Firecracker
Firecracker The Log Golden Knight
Firecracker
Zap Firecracker The Log
Zap Firecracker Witch The Log Golden Knight
Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight
Zap Firecracker Witch The Log Mega Knight Golden Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Zap Witch Golden Knight
Zap Witch The Log Mega Knight Golden Knight
Zap Firecracker The Log Golden Knight
Zap Firecracker Witch
Zap Firecracker Witch
Zap The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Skeleton Army Witch
Zap Firecracker Witch
The Log
Firecracker Mega Knight
The Log Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Witch The Log Golden Knight
Firecracker Zap Witch
Zap Firecracker Witch The Log Mega Knight Golden Knight
Firecracker Mega Knight

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