My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon
Giant Snowball
Dart Goblin Goblin Barrel Witch Balloon
Zap
Firecracker Dart Goblin Goblin Barrel Witch Balloon
Barbarian Barrel
Firecracker Dart Goblin Goblin Barrel Witch Ice Wizard
The Log
Firecracker Dart Goblin Goblin Barrel Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Dart Goblin Goblin Barrel Witch
Royal Delivery
Firecracker Dart Goblin Goblin Barrel Witch Balloon Ice Wizard
Fireball
Firecracker Dart Goblin Goblin Barrel Witch Balloon Ice Wizard
Poison
Firecracker Dart Goblin Witch Balloon Ice Wizard
Lightning
Witch Balloon Ice Wizard
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Dart Goblin Goblin Barrel Ice Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Dart Goblin Goblin Barrel

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Dart Goblin Witch Ice Wizard Mega Knight
Firecracker
Zap Dart Goblin Goblin Barrel Balloon Mega Knight
Dart Goblin
Goblin Barrel Zap Firecracker Balloon Mega Knight
Goblin Barrel
Dart Goblin Firecracker Balloon Ice Wizard Mega Knight
Witch
Zap Mega Knight
Balloon
Zap Firecracker Dart Goblin Goblin Barrel Ice Wizard Mega Knight
Ice Wizard
Zap Goblin Barrel Balloon
Mega Knight
Zap Firecracker Dart Goblin Goblin Barrel Witch Balloon

Defense Synergies 1 12

Zap
Mega Knight Firecracker Dart Goblin Witch Ice Wizard
Firecracker
Zap Dart Goblin Ice Wizard Mega Knight
Dart Goblin
Zap Firecracker Ice Wizard Mega Knight
Goblin Barrel
Witch
Zap Ice Wizard Mega Knight
Balloon
Ice Wizard
Zap Firecracker Dart Goblin Witch Mega Knight
Mega Knight
Zap Firecracker Dart Goblin Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Witch Ice Wizard Mega Knight
Witch Mega Knight Dart Goblin Ice Wizard
Witch Firecracker Dart Goblin Ice Wizard Mega Knight
Firecracker Mega Knight
Zap Firecracker Dart Goblin Ice Wizard Mega Knight
Dart Goblin Zap Firecracker Witch Ice Wizard
Zap Dart Goblin Mega Knight
Witch Ice Wizard
Firecracker Dart Goblin Ice Wizard Mega Knight
Dart Goblin Witch Ice Wizard Zap Firecracker Mega Knight
Zap Firecracker Dart Goblin Witch Ice Wizard
Mega Knight Zap Witch Ice Wizard
Mega Knight Zap Firecracker Dart Goblin Witch
Mega Knight
Zap Mega Knight
Mega Knight Firecracker Witch
Mega Knight Zap Firecracker Dart Goblin Witch Ice Wizard
Zap Witch Firecracker Dart Goblin Ice Wizard Mega Knight
Dart Goblin
Mega Knight Firecracker Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Firecracker Mega Knight
Mega Knight Zap Witch
Mega Knight Zap
Witch Mega Knight
Firecracker Zap Dart Goblin Witch Ice Wizard
Dart Goblin Witch Ice Wizard
Mega Knight
Zap Mega Knight Firecracker Witch
Witch Dart Goblin
Mega Knight Dart Goblin Witch
Mega Knight Zap
Mega Knight Witch
Firecracker Dart Goblin Witch Mega Knight
Witch Zap Firecracker Dart Goblin
Mega Knight Zap Firecracker Dart Goblin Witch Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Zap Dart Goblin Ice Wizard
Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Mega Knight
Firecracker Zap Dart Goblin Witch Ice Wizard
Firecracker Dart Goblin Witch
Zap Firecracker Dart Goblin Ice Wizard
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Witch
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Witch Ice Wizard Mega Knight
Witch
Firecracker Zap Dart Goblin Witch Ice Wizard
Zap Witch Mega Knight
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Witch Ice Wizard
Zap Firecracker Dart Goblin Witch
Zap Dart Goblin Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Dart Goblin Witch
Zap Firecracker Dart Goblin Witch Ice Wizard
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Witch
Firecracker Zap Dart Goblin Witch
Zap Firecracker Dart Goblin Witch Mega Knight
Firecracker Dart Goblin Mega Knight

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