My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Wizard
The Log
Firecracker Elixir Golem Ram Rider
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Valkyrie Wizard Ram Rider
Fireball
Firecracker Elixir Golem Wizard Ram Rider
Poison
Firecracker Elixir Golem Wizard
Lightning
Valkyrie Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Elixir Golem Valkyrie Wizard Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Elixir Golem Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Ram Rider Elixir Golem Valkyrie Mega Knight
Firecracker
Zap Elixir Golem Valkyrie Ram Rider Mega Knight
Elixir Golem
Firecracker Lightning Zap Wizard
Valkyrie
Zap Firecracker Wizard Ram Rider
Wizard
Elixir Golem Valkyrie Ram Rider Mega Knight
Lightning
Elixir Golem Ram Rider
Ram Rider
Zap Lightning Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Zap Firecracker Wizard Ram Rider

Defense Synergies 2 6

Zap
Mega Knight Firecracker Valkyrie Ram Rider
Firecracker
Valkyrie Zap Mega Knight
Elixir Golem
Valkyrie
Firecracker Zap Wizard
Wizard
Valkyrie Mega Knight
Lightning
Ram Rider
Zap
Mega Knight
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker Valkyrie Wizard Ram Rider
Zap Firecracker Valkyrie Ram Rider Mega Knight
Ram Rider Mega Knight Valkyrie Lightning
Firecracker Valkyrie Ram Rider Mega Knight
Lightning Firecracker Valkyrie Mega Knight
Zap Firecracker Valkyrie Mega Knight
Lightning Ram Rider Zap Firecracker Wizard
Lightning Zap Valkyrie Ram Rider Mega Knight
Firecracker Valkyrie Mega Knight
Valkyrie Zap Firecracker Wizard Ram Rider Mega Knight
Zap Firecracker Wizard Ram Rider
Mega Knight Zap Valkyrie Wizard Lightning Ram Rider
Valkyrie Wizard Mega Knight Zap Firecracker
Ram Rider Mega Knight
Zap Lightning Ram Rider Mega Knight
Wizard Mega Knight Firecracker Valkyrie
Valkyrie Mega Knight Zap Firecracker Wizard Ram Rider
Zap Valkyrie Wizard Firecracker Ram Rider Mega Knight
Ram Rider
Valkyrie Wizard Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap
Zap Firecracker Valkyrie Wizard Lightning Mega Knight
Mega Knight Zap Valkyrie Lightning Ram Rider
Valkyrie Lightning Mega Knight Zap Ram Rider
Valkyrie Ram Rider Mega Knight
Firecracker Wizard Zap Ram Rider
Valkyrie Lightning Ram Rider
Mega Knight Valkyrie
Zap Lightning Mega Knight Firecracker Valkyrie
Mega Knight Valkyrie
Lightning Mega Knight Zap Valkyrie
Lightning Mega Knight Valkyrie Wizard Ram Rider
Wizard Firecracker Valkyrie Mega Knight
Zap Firecracker Valkyrie Lightning
Valkyrie Mega Knight Zap Firecracker Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Valkyrie
Firecracker Zap Ram Rider
Lightning
Lightning Firecracker Valkyrie
Wizard Zap Firecracker Valkyrie Mega Knight
Firecracker Wizard Zap Ram Rider
Firecracker Wizard
Zap Firecracker Wizard Lightning Ram Rider
Zap Firecracker Wizard Lightning Ram Rider
Lightning
Firecracker Lightning Zap Valkyrie Wizard Ram Rider
Lightning Zap Firecracker Wizard
Lightning Firecracker
Lightning Firecracker
Lightning Zap Firecracker
Lightning Zap Firecracker Wizard
Lightning Firecracker Wizard Mega Knight
Lightning
Lightning
Lightning Zap Firecracker Wizard Mega Knight
Lightning Zap Firecracker Valkyrie Wizard Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning Zap
Zap Firecracker Valkyrie Wizard Mega Knight
Firecracker Zap Wizard Lightning Ram Rider
Lightning Zap Wizard Ram Rider Mega Knight
Lightning Zap Firecracker
Lightning Zap Firecracker Wizard
Zap Lightning Firecracker Wizard
Lightning
Lightning Zap Wizard Mega Knight
Zap Lightning Firecracker
Mega Knight
Firecracker Wizard Lightning
Zap Lightning
Lightning Zap Firecracker Wizard Ram Rider
Lightning Firecracker Valkyrie Wizard Mega Knight
Zap Firecracker Wizard Lightning
Lightning Zap
Firecracker Mega Knight
Zap Firecracker Lightning
Firecracker Zap Lightning
Lightning Zap Firecracker Mega Knight
Lightning Firecracker Wizard Mega Knight

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