My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Firecracker Inferno Tower Wizard Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Wizard Skeleton Army
Fireball
Firecracker Inferno Tower Wizard Skeleton Army
Poison
Firecracker Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Skeleton Army Fireball Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball The Log Mega Knight
Firecracker
Zap Mega Knight
Fireball
Zap The Log Mega Knight
Inferno Tower
Wizard
Mega Knight
Skeleton Army
The Log
Zap Fireball Mega Knight
Mega Knight
Zap Firecracker Fireball Wizard The Log

Defense Synergies 6 15

Zap
Fireball Mega Knight Firecracker Inferno Tower Skeleton Army The Log
Firecracker
The Log Zap Inferno Tower Skeleton Army Mega Knight
Fireball
Zap The Log Inferno Tower Mega Knight
Inferno Tower
Skeleton Army The Log Zap Firecracker Fireball Mega Knight
Wizard
Skeleton Army The Log Mega Knight
Skeleton Army
Inferno Tower Zap Firecracker Wizard The Log
The Log
Firecracker Fireball Inferno Tower Zap Wizard Skeleton Army Mega Knight
Mega Knight
Zap Firecracker Fireball Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Inferno Tower Wizard The Log
Inferno Tower Skeleton Army Zap Firecracker The Log Mega Knight
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Firecracker Mega Knight
Firecracker Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Zap Firecracker Mega Knight
Inferno Tower Zap Firecracker Fireball Wizard
Zap Fireball Inferno Tower The Log Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Firecracker Inferno Tower Mega Knight
Skeleton Army Zap Firecracker Fireball Wizard The Log Mega Knight
Inferno Tower Zap Firecracker Fireball Wizard
Inferno Tower Skeleton Army Mega Knight Zap Fireball Wizard The Log
Fireball Wizard Skeleton Army Mega Knight Zap Firecracker The Log
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Zap Fireball The Log Mega Knight
Wizard Mega Knight Firecracker Fireball Inferno Tower Skeleton Army
Fireball Mega Knight Zap Firecracker Wizard Skeleton Army The Log
Zap Wizard The Log Firecracker Fireball Mega Knight
Inferno Tower
Wizard Skeleton Army Mega Knight Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Fireball Inferno Tower
Fireball Zap Firecracker Wizard The Log Mega Knight
Skeleton Army Mega Knight Zap Inferno Tower The Log
Skeleton Army Mega Knight Zap Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Mega Knight
Firecracker Fireball Wizard Zap
Skeleton Army Fireball Inferno Tower
Inferno Tower Mega Knight Skeleton Army
Zap Mega Knight Firecracker Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Mega Knight Inferno Tower
Skeleton Army Mega Knight Zap Fireball The Log
Skeleton Army Mega Knight Fireball Inferno Tower Wizard
Wizard Firecracker Fireball Skeleton Army Mega Knight
Inferno Tower Skeleton Army Zap Firecracker Fireball The Log
Mega Knight Zap Firecracker Fireball Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball Zap The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Wizard Zap Firecracker The Log Mega Knight
Firecracker Fireball Wizard Zap
Firecracker Wizard The Log
Fireball The Log Zap Firecracker Wizard
Fireball The Log Zap Firecracker Wizard
Fireball
Firecracker Zap Fireball Wizard The Log
Fireball Zap Firecracker Wizard
Firecracker Fireball The Log
Firecracker Fireball
Zap Firecracker Fireball The Log
Zap Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard The Log Mega Knight
Fireball
Zap Firecracker Fireball Wizard The Log Mega Knight
Zap Firecracker Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Zap Fireball The Log
Zap Firecracker The Log Fireball Wizard Mega Knight
Firecracker Fireball The Log Zap Wizard
Fireball Zap Wizard The Log Mega Knight
Fireball Zap Firecracker The Log
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard
Fireball
Zap Fireball Wizard The Log Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard The Log
Zap Fireball Skeleton Army
Fireball Zap Firecracker Wizard
The Log Fireball
Fireball Firecracker Wizard Mega Knight
The Log Zap Firecracker Fireball Wizard
Zap Fireball
Firecracker Mega Knight
Zap Firecracker Fireball The Log
Firecracker Zap Fireball
Zap Firecracker Fireball The Log Mega Knight

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