My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Ram Rider
Giant Snowball
Clone Ram Rider
Zap
Firecracker Clone Ram Rider
Barbarian Barrel
Firecracker Clone
The Log
Firecracker Mini P.E.K.K.A Clone Ram Rider
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Mini P.E.K.K.A Clone Ram Rider
Fireball
Firecracker Clone Ram Rider
Poison
Firecracker Clone
Lightning
Mini P.E.K.K.A Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Clone Fireball Mini P.E.K.K.A Poison Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Clone

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Mirror Ram Rider Mini P.E.K.K.A Poison
Firecracker
Zap Mini P.E.K.K.A Mirror Ram Rider
Fireball
Zap Mirror Ram Rider
Mini P.E.K.K.A
Zap Firecracker Mirror Ram Rider
Mirror
Zap Fireball Firecracker Mini P.E.K.K.A Poison Ram Rider
Clone
Poison
Zap Mirror Ram Rider
Ram Rider
Zap Firecracker Fireball Mini P.E.K.K.A Mirror Poison

Defense Synergies 4 10

Zap
Fireball Mini P.E.K.K.A Mirror Firecracker Poison Ram Rider
Firecracker
Zap Mini P.E.K.K.A Mirror
Fireball
Zap Mirror Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Zap Firecracker Fireball Mirror Ram Rider
Mirror
Zap Fireball Firecracker Mini P.E.K.K.A Poison
Clone
Poison
Zap Mirror
Ram Rider
Zap Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Ram Rider
Mini P.E.K.K.A Zap Firecracker Ram Rider
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Firecracker Ram Rider
Firecracker Fireball Mini P.E.K.K.A Poison
Fireball Zap Firecracker
Ram Rider Zap Firecracker Fireball Poison
Zap Fireball Poison Ram Rider
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Poison Zap Firecracker Fireball Ram Rider
Zap Firecracker Fireball Poison Ram Rider
Mini P.E.K.K.A Zap Fireball Ram Rider
Fireball Zap Firecracker Mini P.E.K.K.A Poison
Mini P.E.K.K.A Ram Rider
Zap Fireball Mini P.E.K.K.A Ram Rider
Firecracker Fireball Mini P.E.K.K.A Poison
Fireball Zap Firecracker Ram Rider
Zap Poison Firecracker Fireball Ram Rider
Mini P.E.K.K.A Ram Rider
Firecracker Fireball Mini P.E.K.K.A Poison
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Poison Zap Firecracker Mini P.E.K.K.A
Zap Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Zap Fireball Ram Rider
Mini P.E.K.K.A Ram Rider
Firecracker Fireball Poison Zap Ram Rider
Mini P.E.K.K.A Fireball Ram Rider
Mini P.E.K.K.A
Zap Firecracker Fireball Mini P.E.K.K.A Poison
Mini P.E.K.K.A
Zap Fireball Poison
Mini P.E.K.K.A Fireball Ram Rider
Firecracker Fireball
Zap Firecracker Fireball Mini P.E.K.K.A Poison
Poison Zap Firecracker Fireball Mini P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Firecracker
Firecracker Fireball Poison Zap Ram Rider
Fireball Poison
Firecracker Fireball Poison
Fireball Poison Zap Firecracker
Firecracker Fireball Poison Zap Ram Rider
Firecracker Poison
Fireball Poison Zap Firecracker Ram Rider
Fireball Poison Zap Firecracker Ram Rider
Fireball Mini P.E.K.K.A Poison
Firecracker Poison Zap Fireball Ram Rider
Fireball Poison Zap Firecracker
Poison Firecracker Fireball
Firecracker Fireball Poison
Zap Firecracker Fireball Poison
Zap Firecracker Fireball Poison
Firecracker Fireball Poison
Fireball Poison
Mini P.E.K.K.A
Zap Firecracker Fireball Mini P.E.K.K.A Poison
Zap Firecracker Fireball Poison
Fireball Poison
Fireball Poison
Zap Fireball Poison
Zap Firecracker Poison Fireball
Firecracker Fireball Poison Zap Ram Rider
Fireball Zap Poison Ram Rider
Fireball Poison Zap Firecracker
Poison Zap Firecracker Fireball
Zap Firecracker Fireball Poison
Fireball Mini P.E.K.K.A
Poison Zap Fireball
Zap Firecracker Fireball Poison
Firecracker Fireball Poison
Zap Fireball
Fireball Poison Zap Firecracker Ram Rider
Fireball
Fireball Poison Firecracker Mini P.E.K.K.A
Zap Firecracker Fireball Poison
Zap Fireball Poison
Firecracker
Zap Firecracker Fireball Poison
Firecracker Zap Fireball Poison
Poison Zap Firecracker Fireball
Fireball Firecracker
Poison

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