My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Princess Electro Wizard Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel Princess
Zap
Firecracker Goblin Barrel Princess
Barbarian Barrel
Firecracker Goblin Barrel Princess Electro Wizard
The Log
Firecracker Hog Rider Goblin Barrel Princess
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel Princess
Royal Delivery
Firecracker Hog Rider Goblin Barrel Princess Electro Wizard
Fireball
Firecracker Hog Rider Goblin Barrel Princess Electro Wizard
Poison
Firecracker Princess Electro Wizard
Lightning
Electro Wizard Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Goblin Barrel Princess Hog Rider Electro Wizard Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Goblin Barrel Princess

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Electro Wizard Princess Mega Knight
Firecracker
Zap Hog Rider Goblin Barrel Princess Mega Knight
Hog Rider
Zap Firecracker Goblin Barrel Princess Electro Wizard Mega Knight Archer Queen
Goblin Barrel
Firecracker Hog Rider Princess Mega Knight
Princess
Zap Firecracker Hog Rider Goblin Barrel Mega Knight
Electro Wizard
Zap Hog Rider Mega Knight
Mega Knight
Zap Firecracker Hog Rider Goblin Barrel Princess Electro Wizard Archer Queen
Archer Queen
Hog Rider Mega Knight

Defense Synergies 2 8

Zap
Electro Wizard Mega Knight Firecracker Princess Archer Queen
Firecracker
Zap Princess Electro Wizard Mega Knight
Hog Rider
Goblin Barrel
Princess
Zap Firecracker Mega Knight
Electro Wizard
Zap Firecracker Mega Knight
Mega Knight
Zap Firecracker Princess Electro Wizard
Archer Queen
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Zap Firecracker Electro Wizard Mega Knight
Mega Knight Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker Princess Mega Knight
Zap Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Princess
Zap Electro Wizard Mega Knight
Princess Archer Queen
Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Princess Mega Knight
Zap Firecracker Princess Electro Wizard
Mega Knight Zap Electro Wizard
Mega Knight Zap Firecracker Princess Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Firecracker Electro Wizard
Mega Knight Zap Firecracker Electro Wizard
Zap Firecracker Princess Electro Wizard Mega Knight
Electro Wizard
Mega Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Firecracker Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Zap Electro Wizard
Mega Knight
Firecracker Zap Princess Electro Wizard
Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Firecracker
Mega Knight
Mega Knight Zap Electro Wizard Archer Queen
Mega Knight
Firecracker Princess Mega Knight
Electro Wizard Zap Firecracker Archer Queen
Mega Knight Zap Firecracker Princess Electro Wizard Archer Queen
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Zap Princess Electro Wizard
Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Princess
Firecracker Princess
Zap Firecracker Princess
Zap Firecracker
Electro Wizard
Firecracker Zap Princess Electro Wizard
Zap Firecracker Princess Archer Queen
Firecracker Princess
Firecracker Princess
Princess Zap Firecracker
Zap Firecracker Princess
Firecracker Princess Mega Knight
Zap Firecracker Princess Electro Wizard Mega Knight
Zap Firecracker Princess Mega Knight
Mega Knight
Princess
Zap
Zap Firecracker Princess Mega Knight
Firecracker Zap Princess Electro Wizard
Zap Princess Mega Knight
Zap Firecracker
Zap Firecracker Princess Electro Wizard
Zap Electro Wizard Firecracker
Zap Mega Knight
Zap Firecracker Princess Electro Wizard
Mega Knight
Firecracker Princess
Zap Electro Wizard Princess
Zap Firecracker Princess Electro Wizard Archer Queen
Firecracker Princess Electro Wizard Mega Knight
Zap Firecracker Princess
Zap Archer Queen
Firecracker Mega Knight Archer Queen
Zap Firecracker Princess Electro Wizard Archer Queen
Firecracker Zap Princess Electro Wizard Archer Queen
Zap Firecracker Princess Electro Wizard Mega Knight Archer Queen
Firecracker Mega Knight

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