My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Night Witch
Giant Snowball
Minion Horde Skeleton Army Night Witch
Zap
Firecracker Minion Horde Skeleton Army Night Witch
Barbarian Barrel
Firecracker Wizard Skeleton Army Night Witch
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Minion Horde Skeleton Army Night Witch
Royal Delivery
Firecracker Minion Horde Wizard Skeleton Army Night Witch
Fireball
Firecracker Minion Horde Wizard Skeleton Army Night Witch
Poison
Firecracker Minion Horde Wizard Skeleton Army Night Witch
Lightning
Wizard Night Witch
Rocket
Minion Horde Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Tornado Night Witch Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Skeleton Army Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Minion Horde Golem Night Witch
Firecracker
Zap Tornado Golem
Minion Horde
Zap Golem
Wizard
Tornado Golem
Skeleton Army
Tornado
Zap Wizard Firecracker Golem Night Witch
Golem
Night Witch Zap Firecracker Minion Horde Wizard Tornado
Night Witch
Golem Zap Tornado

Defense Synergies 1 10

Zap
Firecracker Minion Horde Skeleton Army Tornado Night Witch
Firecracker
Zap Skeleton Army Tornado Night Witch
Minion Horde
Zap Tornado
Wizard
Tornado Skeleton Army
Skeleton Army
Zap Firecracker Wizard
Tornado
Wizard Zap Firecracker Minion Horde
Golem
Night Witch
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Minion Horde Wizard
Minion Horde Skeleton Army Zap Firecracker Night Witch
Minion Horde Skeleton Army Tornado Night Witch
Minion Horde Skeleton Army Night Witch Firecracker
Firecracker Skeleton Army Tornado
Skeleton Army Tornado Zap Firecracker Night Witch
Minion Horde Tornado Zap Firecracker Wizard Night Witch
Zap
Minion Horde Skeleton Army Tornado Night Witch
Skeleton Army Tornado Firecracker Minion Horde Night Witch
Minion Horde Skeleton Army Zap Firecracker Wizard Tornado Night Witch
Minion Horde Zap Firecracker Wizard Tornado Night Witch
Minion Horde Skeleton Army Night Witch Zap Wizard
Wizard Skeleton Army Zap Firecracker Minion Horde Tornado Night Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army Tornado Zap
Minion Horde Wizard Firecracker Skeleton Army Tornado Night Witch
Zap Firecracker Minion Horde Wizard Skeleton Army Tornado Night Witch
Zap Wizard Tornado Firecracker
Tornado
Wizard Skeleton Army Firecracker Minion Horde Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Firecracker Wizard
Skeleton Army Zap Minion Horde
Skeleton Army Zap Minion Horde Tornado Night Witch
Minion Horde Skeleton Army Night Witch
Firecracker Wizard Zap Minion Horde Tornado
Skeleton Army Minion Horde Night Witch
Minion Horde Skeleton Army
Zap Minion Horde Firecracker Skeleton Army Tornado
Minion Horde Skeleton Army
Minion Horde
Skeleton Army Zap Tornado
Skeleton Army Minion Horde Wizard Night Witch
Wizard Firecracker Minion Horde Skeleton Army
Skeleton Army Zap Firecracker Minion Horde Tornado Night Witch
Zap Firecracker Minion Horde Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker Zap Tornado
Minion Horde
Firecracker
Wizard Zap Firecracker Minion Horde
Firecracker Wizard Zap Minion Horde Tornado
Firecracker Minion Horde Wizard Tornado
Zap Firecracker Wizard Tornado
Zap Firecracker Wizard Tornado
Minion Horde Tornado Night Witch
Firecracker Zap Minion Horde Wizard Tornado
Zap Firecracker Wizard Tornado
Firecracker
Firecracker Minion Horde
Zap Firecracker
Zap Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Tornado
Minion Horde Night Witch
Zap Firecracker Wizard
Zap Firecracker Wizard Tornado
Minion Horde Night Witch
Wizard Tornado
Tornado
Zap Minion Horde
Zap Firecracker Tornado Wizard
Minion Horde
Firecracker Zap Wizard Tornado
Zap Wizard Tornado
Zap Firecracker Tornado
Zap Firecracker Minion Horde Wizard Tornado Night Witch
Zap Firecracker Minion Horde Wizard
Minion Horde Night Witch
Zap Minion Horde Wizard Night Witch
Zap Firecracker Minion Horde
Minion Horde
Firecracker Wizard
Zap Minion Horde Skeleton Army Night Witch
Zap Firecracker Wizard Tornado
Firecracker Minion Horde Wizard
Zap Firecracker Wizard
Zap Tornado
Firecracker Minion Horde
Zap Firecracker Minion Horde Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado
Firecracker Wizard

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