My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince P.E.K.K.A Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zap
Firecracker Inferno Tower Dark Prince
Barbarian Barrel
Firecracker Inferno Tower Wizard Dark Prince
The Log
Firecracker Dark Prince
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Dark Prince P.E.K.K.A
Fireball
Firecracker Inferno Tower Wizard
Poison
Firecracker Inferno Tower Wizard
Lightning
Inferno Tower Wizard Dark Prince
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Dark Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Dark Prince Golden Knight Inferno Tower Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Dark Prince Golden Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Dark Prince Mega Knight
Firecracker
Zap Dark Prince P.E.K.K.A Mega Knight
Inferno Tower
Wizard
Dark Prince P.E.K.K.A Mega Knight
Dark Prince
Zap Firecracker Wizard
P.E.K.K.A
Zap Firecracker Wizard
Mega Knight
Zap Firecracker Wizard
Golden Knight

Defense Synergies 1 16

Zap
Mega Knight Firecracker Inferno Tower Dark Prince P.E.K.K.A Golden Knight
Firecracker
Zap Inferno Tower Dark Prince P.E.K.K.A Mega Knight Golden Knight
Inferno Tower
Zap Firecracker Dark Prince Mega Knight
Wizard
Dark Prince P.E.K.K.A Mega Knight Golden Knight
Dark Prince
Zap Firecracker Inferno Tower Wizard
P.E.K.K.A
Zap Firecracker Wizard
Mega Knight
Zap Firecracker Inferno Tower Wizard
Golden Knight
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Wizard Golden Knight
Inferno Tower P.E.K.K.A Zap Firecracker Dark Prince Mega Knight
Inferno Tower P.E.K.K.A Mega Knight Dark Prince
Inferno Tower P.E.K.K.A Firecracker Dark Prince Mega Knight
Firecracker Dark Prince P.E.K.K.A Mega Knight
Zap Firecracker Dark Prince Mega Knight
Inferno Tower Zap Firecracker Wizard
Zap Inferno Tower P.E.K.K.A Mega Knight Golden Knight
Inferno Tower P.E.K.K.A
Firecracker Inferno Tower Dark Prince Mega Knight
Zap Firecracker Wizard Dark Prince Mega Knight
Inferno Tower Zap Firecracker Wizard
Inferno Tower P.E.K.K.A Mega Knight Zap Wizard Dark Prince
Wizard Mega Knight Zap Firecracker Dark Prince P.E.K.K.A Golden Knight
Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Zap P.E.K.K.A Mega Knight
Wizard Mega Knight Firecracker Inferno Tower Dark Prince P.E.K.K.A
Mega Knight Zap Firecracker Wizard Dark Prince Golden Knight
Zap Wizard Firecracker Dark Prince Mega Knight
P.E.K.K.A Inferno Tower
Wizard Dark Prince Mega Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower Dark Prince P.E.K.K.A
Zap Firecracker Wizard Mega Knight
P.E.K.K.A Mega Knight Zap Inferno Tower Dark Prince Golden Knight
Dark Prince P.E.K.K.A Mega Knight Zap Inferno Tower
Inferno Tower P.E.K.K.A Dark Prince Mega Knight
Firecracker Wizard Zap
Dark Prince P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight Dark Prince
Zap P.E.K.K.A Mega Knight Firecracker Inferno Tower Dark Prince
Inferno Tower P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Tower Dark Prince Golden Knight
P.E.K.K.A Mega Knight Zap Dark Prince
Dark Prince P.E.K.K.A Mega Knight Inferno Tower Wizard Golden Knight
Wizard Firecracker Mega Knight
Inferno Tower Zap Firecracker Dark Prince P.E.K.K.A Golden Knight
Mega Knight Zap Firecracker Inferno Tower Wizard Dark Prince P.E.K.K.A Golden Knight
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Zap Golden Knight
Firecracker Dark Prince
Wizard Zap Firecracker Dark Prince Mega Knight
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard Golden Knight
Firecracker Zap Wizard Dark Prince Golden Knight
Zap Firecracker Wizard
Firecracker Golden Knight
Firecracker
Zap Firecracker
Zap Firecracker Wizard Golden Knight
Firecracker Wizard Mega Knight
Zap Firecracker Wizard Dark Prince Mega Knight
Zap Firecracker Wizard Mega Knight Golden Knight
Mega Knight
Wizard
Zap
Zap Firecracker Wizard Dark Prince Mega Knight
Firecracker Zap Wizard Golden Knight
Zap Wizard Mega Knight Golden Knight
Zap Firecracker Golden Knight
Zap Firecracker Wizard
Zap Firecracker Wizard
Zap Wizard Mega Knight
Zap Firecracker
P.E.K.K.A Mega Knight
Firecracker Wizard
Zap Dark Prince
Zap Firecracker Wizard
Firecracker Wizard Dark Prince Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Dark Prince P.E.K.K.A Mega Knight
Zap Firecracker Golden Knight
Firecracker Zap
Zap Firecracker Dark Prince Mega Knight Golden Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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