My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Wizard Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton King
Giant Snowball
Guards Skeleton King
Zap
Firecracker Guards Skeleton King
Barbarian Barrel
Firecracker Guards Ice Wizard Electro Wizard Skeleton King
The Log
Firecracker Mini P.E.K.K.A Guards Skeleton King
Earthquake
Firecracker Guards Skeleton King
Arrows
Firecracker Guards Skeleton King
Royal Delivery
Firecracker Mini P.E.K.K.A Guards Ice Wizard Electro Wizard Skeleton King
Fireball
Firecracker Ice Wizard Electro Wizard Skeleton King
Poison
Firecracker Guards Ice Wizard Electro Wizard Skeleton King
Lightning
Mini P.E.K.K.A Ice Wizard Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Guards Ice Wizard Mini P.E.K.K.A Electro Wizard Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Mini P.E.K.K.A Guards The Log Ice Wizard
Firecracker
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker The Log Ice Wizard Electro Wizard
Guards
Zap The Log
The Log
Zap Mini P.E.K.K.A Guards
Ice Wizard
Zap Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A
Skeleton King

Defense Synergies 5 16

Zap
Mini P.E.K.K.A Electro Wizard Firecracker Guards The Log Ice Wizard
Firecracker
The Log Zap Mini P.E.K.K.A Guards Ice Wizard Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Firecracker Guards Ice Wizard
Guards
Zap Firecracker Mini P.E.K.K.A The Log Ice Wizard Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Zap Guards Ice Wizard Electro Wizard
Ice Wizard
Zap Firecracker Mini P.E.K.K.A Guards The Log Skeleton King
Electro Wizard
Zap Mini P.E.K.K.A Firecracker Guards The Log
Skeleton King
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Electro Wizard
Mini P.E.K.K.A Zap Firecracker The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A Firecracker Guards Ice Wizard Electro Wizard Skeleton King
Firecracker Mini P.E.K.K.A The Log
The Log Zap Firecracker Guards Ice Wizard Electro Wizard
Electro Wizard Zap Firecracker Ice Wizard
Zap The Log Electro Wizard
Mini P.E.K.K.A Ice Wizard Skeleton King
Guards Firecracker Mini P.E.K.K.A Ice Wizard Electro Wizard
Guards Ice Wizard Electro Wizard Zap Firecracker The Log Skeleton King
Zap Firecracker Ice Wizard Electro Wizard
Mini P.E.K.K.A Zap Guards The Log Ice Wizard Electro Wizard
Zap Firecracker Mini P.E.K.K.A Guards The Log Electro Wizard Skeleton King
Mini P.E.K.K.A Electro Wizard Skeleton King
Zap Mini P.E.K.K.A The Log Electro Wizard
Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker Guards The Log Ice Wizard Electro Wizard
Zap The Log Firecracker Guards Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Firecracker Mini P.E.K.K.A Guards The Log Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Electro Wizard
Electro Wizard Zap Firecracker Mini P.E.K.K.A The Log
Guards Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Guards Zap The Log Electro Wizard
Mini P.E.K.K.A Guards
Firecracker Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Guards Ice Wizard Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Firecracker Mini P.E.K.K.A The Log
Guards
Mini P.E.K.K.A Guards
Zap Guards The Log Electro Wizard
Mini P.E.K.K.A Guards Skeleton King
Firecracker
Guards Electro Wizard Zap Firecracker Mini P.E.K.K.A The Log Skeleton King
Zap Firecracker Mini P.E.K.K.A The Log Ice Wizard Electro Wizard Skeleton King
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker Zap The Log Ice Wizard Electro Wizard
The Log
Firecracker Guards The Log
Zap Firecracker The Log
Firecracker Zap Ice Wizard
Firecracker The Log
The Log Zap Firecracker Ice Wizard
The Log Zap Firecracker
Mini P.E.K.K.A Guards Electro Wizard
Firecracker Zap The Log Electro Wizard
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log Electro Wizard
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Ice Wizard
Firecracker The Log Zap Ice Wizard Electro Wizard
Zap The Log
Zap Firecracker The Log
Zap Firecracker Ice Wizard Electro Wizard
Zap Electro Wizard Firecracker Guards
Mini P.E.K.K.A
Zap The Log
Zap Firecracker Electro Wizard
Firecracker The Log
Zap Electro Wizard Guards
Zap Firecracker Ice Wizard Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Electro Wizard
The Log Zap Firecracker Skeleton King
Zap
Firecracker
Zap Firecracker Guards The Log Electro Wizard Skeleton King
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard
Firecracker

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