My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Furnace Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Giant Skeleton
Giant Snowball
Battle Ram Hog Rider Furnace Witch
Zap
Firecracker Battle Ram Furnace Witch
Barbarian Barrel
Firecracker Battle Ram Furnace Witch Giant Skeleton
The Log
Firecracker Mini P.E.K.K.A Battle Ram Hog Rider Furnace Witch Giant Skeleton
Earthquake
Firecracker Hog Rider Furnace Witch
Arrows
Firecracker Furnace Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Battle Ram Hog Rider Witch Giant Skeleton
Fireball
Firecracker Battle Ram Hog Rider Furnace Witch
Poison
Firecracker Furnace Witch
Lightning
Mini P.E.K.K.A Battle Ram Furnace Witch
Rocket
Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Mini P.E.K.K.A Battle Ram Hog Rider Furnace Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Mini P.E.K.K.A Battle Ram

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Hog Rider Mini P.E.K.K.A Furnace Witch Giant Skeleton
Firecracker
Zap Hog Rider Mini P.E.K.K.A Battle Ram Giant Skeleton
Mini P.E.K.K.A
Zap Firecracker Hog Rider Furnace Giant Skeleton
Battle Ram
Zap Firecracker Furnace Witch
Hog Rider
Zap Firecracker Mini P.E.K.K.A Furnace Witch Giant Skeleton
Furnace
Zap Mini P.E.K.K.A Battle Ram Hog Rider Giant Skeleton
Witch
Zap Battle Ram Hog Rider Giant Skeleton
Giant Skeleton
Zap Firecracker Mini P.E.K.K.A Hog Rider Furnace Witch

Defense Synergies 1 9

Zap
Mini P.E.K.K.A Firecracker Furnace Witch Giant Skeleton
Firecracker
Zap Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Firecracker Furnace Witch
Battle Ram
Hog Rider
Furnace
Zap Mini P.E.K.K.A
Witch
Zap Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Zap Firecracker Furnace Witch
Mini P.E.K.K.A Furnace Witch Giant Skeleton
Mini P.E.K.K.A Witch Firecracker Furnace
Firecracker Mini P.E.K.K.A Giant Skeleton
Zap Firecracker Furnace
Furnace Zap Firecracker Witch
Zap Giant Skeleton
Mini P.E.K.K.A Witch Furnace
Firecracker Mini P.E.K.K.A Giant Skeleton
Witch Zap Firecracker Furnace Giant Skeleton
Zap Firecracker Furnace Witch
Mini P.E.K.K.A Furnace Zap Witch Giant Skeleton
Zap Firecracker Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Furnace
Zap Mini P.E.K.K.A Furnace
Firecracker Mini P.E.K.K.A Furnace Witch
Zap Firecracker Furnace Witch
Zap Furnace Witch Firecracker Giant Skeleton
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Furnace Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Furnace Witch Giant Skeleton
Zap Firecracker Mini P.E.K.K.A
Giant Skeleton Zap Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Giant Skeleton Zap
Giant Skeleton Mini P.E.K.K.A Witch
Firecracker Furnace Zap Witch
Mini P.E.K.K.A Furnace Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Firecracker Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch Giant Skeleton
Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Witch
Firecracker Furnace Witch
Witch Zap Firecracker Mini P.E.K.K.A Furnace Giant Skeleton
Zap Firecracker Mini P.E.K.K.A Witch Giant Skeleton
Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Zap
Giant Skeleton
Firecracker Giant Skeleton
Zap Firecracker Furnace
Firecracker Zap Furnace Witch
Firecracker Furnace Witch
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker Furnace
Zap Firecracker Furnace Witch
Firecracker Furnace
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A
Zap Firecracker Witch
Giant Skeleton
Zap
Zap Firecracker Furnace Witch
Witch
Firecracker Zap Witch
Zap Witch
Zap Firecracker
Zap Firecracker Furnace Witch
Zap Firecracker Witch
Mini P.E.K.K.A
Zap
Zap Firecracker
Giant Skeleton
Firecracker
Zap Witch
Zap Firecracker Witch
Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap Giant Skeleton
Firecracker
Zap Firecracker Witch Giant Skeleton
Firecracker Zap Witch
Zap Firecracker Witch Giant Skeleton
Firecracker

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