My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Mega Minion Battle Ram Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Goblin Barrel
Giant Snowball
Royal Recruits Mega Minion Battle Ram Goblin Barrel
Zap
Firecracker Battle Ram Goblin Barrel
Barbarian Barrel
Firecracker Royal Recruits Battle Ram Goblin Barrel Ice Wizard
The Log
Firecracker Royal Recruits Battle Ram Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Royal Recruits Goblin Barrel
Royal Delivery
Firecracker Royal Recruits Mega Minion Battle Ram Goblin Barrel Ice Wizard
Fireball
Firecracker Mega Minion Battle Ram Goblin Barrel Ice Wizard
Poison
Firecracker Royal Recruits Mega Minion Ice Wizard
Lightning
Mega Minion Battle Ram Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mega Minion Battle Ram Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Mega Minion Goblin Barrel Tornado Ice Wizard Battle Ram Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Mega Minion Goblin Barrel

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mega Minion Battle Ram Tornado Royal Recruits Ice Wizard
Firecracker
Zap Royal Recruits Mega Minion Battle Ram Goblin Barrel Tornado
Royal Recruits
Zap Firecracker Battle Ram
Mega Minion
Zap Firecracker
Battle Ram
Zap Firecracker Royal Recruits Goblin Barrel Tornado
Goblin Barrel
Firecracker Battle Ram Ice Wizard
Tornado
Zap Firecracker Battle Ram Ice Wizard
Ice Wizard
Zap Goblin Barrel Tornado

Defense Synergies 2 12

Zap
Mega Minion Firecracker Tornado Ice Wizard
Firecracker
Zap Royal Recruits Mega Minion Tornado Ice Wizard
Royal Recruits
Firecracker Mega Minion Tornado Ice Wizard
Mega Minion
Zap Firecracker Royal Recruits Tornado Ice Wizard
Battle Ram
Goblin Barrel
Tornado
Ice Wizard Zap Firecracker Royal Recruits Mega Minion
Ice Wizard
Tornado Zap Firecracker Royal Recruits Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Royal Recruits Mega Minion
Zap Firecracker Royal Recruits Mega Minion Ice Wizard
Tornado Royal Recruits Mega Minion Ice Wizard
Royal Recruits Firecracker Mega Minion Ice Wizard
Firecracker Royal Recruits Tornado
Tornado Zap Firecracker Mega Minion Ice Wizard
Mega Minion Tornado Zap Firecracker Ice Wizard
Zap Royal Recruits
Royal Recruits Tornado Ice Wizard
Tornado Firecracker Royal Recruits Ice Wizard
Ice Wizard Zap Firecracker Royal Recruits Mega Minion Tornado
Mega Minion Zap Firecracker Tornado Ice Wizard
Royal Recruits Zap Ice Wizard
Zap Firecracker Royal Recruits Mega Minion Tornado
Royal Recruits
Tornado Zap Royal Recruits
Firecracker Royal Recruits Tornado
Zap Firecracker Royal Recruits Mega Minion Tornado Ice Wizard
Zap Tornado Firecracker Royal Recruits Mega Minion Ice Wizard
Royal Recruits Tornado
Royal Recruits Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap
Zap Firecracker Mega Minion
Royal Recruits Zap
Royal Recruits Zap Tornado
Royal Recruits
Firecracker Zap Tornado Ice Wizard
Royal Recruits Mega Minion Ice Wizard
Royal Recruits
Zap Royal Recruits Firecracker Mega Minion Tornado
Royal Recruits Mega Minion
Royal Recruits Mega Minion
Royal Recruits Zap Tornado
Royal Recruits
Royal Recruits Firecracker
Royal Recruits Zap Firecracker Mega Minion Tornado
Zap Firecracker Royal Recruits Mega Minion Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits
Firecracker Zap Tornado Ice Wizard
Firecracker Royal Recruits
Zap Firecracker
Firecracker Zap Mega Minion Tornado Ice Wizard
Firecracker Tornado
Zap Firecracker Tornado Ice Wizard
Zap Firecracker Tornado
Tornado
Firecracker Zap Royal Recruits Tornado
Zap Firecracker Tornado
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Royal Recruits
Tornado
Zap Firecracker Mega Minion
Zap Firecracker Tornado
Tornado
Tornado
Zap Royal Recruits
Zap Firecracker Tornado Ice Wizard
Mega Minion
Firecracker Zap Tornado Ice Wizard
Zap Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado Ice Wizard
Zap Firecracker Mega Minion
Mega Minion
Zap
Zap Firecracker
Firecracker
Zap Royal Recruits
Zap Firecracker Mega Minion Tornado Ice Wizard
Firecracker Mega Minion
Zap Firecracker
Zap Tornado
Firecracker Royal Recruits Mega Minion
Zap Firecracker Royal Recruits Tornado
Firecracker Zap Tornado
Zap Firecracker Royal Recruits Tornado
Firecracker

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