My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Earthquake Tornado Tesla Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Earthquake

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Mirror Tornado P.E.K.K.A Electro Wizard
Firecracker
Zap Earthquake Mirror Tornado P.E.K.K.A
Tesla
Earthquake
Zap Firecracker Mirror Tornado P.E.K.K.A
Mirror
Zap Firecracker Earthquake Tornado
Tornado
Zap P.E.K.K.A Firecracker Earthquake Mirror
P.E.K.K.A
Zap Tornado Electro Wizard Firecracker Earthquake
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 5 18

Zap
Mirror Electro Wizard Firecracker Tesla Earthquake Tornado P.E.K.K.A
Firecracker
Zap Tesla Earthquake Mirror Tornado P.E.K.K.A Electro Wizard
Tesla
Mirror Zap Firecracker Earthquake Tornado Electro Wizard
Earthquake
Zap Firecracker Tesla Tornado
Mirror
Zap Tesla Tornado Firecracker Electro Wizard
Tornado
Mirror P.E.K.K.A Zap Firecracker Tesla Earthquake Electro Wizard
P.E.K.K.A
Tornado Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Tesla Mirror Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Tesla Electro Wizard
P.E.K.K.A Zap Firecracker Tesla Electro Wizard
Tesla Tornado P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Firecracker Electro Wizard
Firecracker Earthquake Tornado P.E.K.K.A
Tornado Zap Firecracker Tesla Earthquake Electro Wizard
Tesla Tornado Electro Wizard Zap Firecracker
Earthquake Zap Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Tornado
Tornado Firecracker Tesla Electro Wizard
Electro Wizard Zap Firecracker Tesla Earthquake Tornado
Tesla Zap Firecracker Tornado Electro Wizard
Tesla P.E.K.K.A Zap Earthquake Electro Wizard
Zap Firecracker Tesla Earthquake Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tornado Zap Tesla P.E.K.K.A Electro Wizard
Tesla Firecracker Tornado P.E.K.K.A Electro Wizard
Tesla Zap Firecracker Tornado Electro Wizard
Zap Earthquake Tornado Firecracker Tesla Electro Wizard
P.E.K.K.A Tesla Tornado Electro Wizard
Firecracker Tesla Earthquake P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Tesla
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Tesla Tornado Electro Wizard
P.E.K.K.A Tesla
Firecracker Zap Tesla Tornado Electro Wizard
P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla
Zap P.E.K.K.A Electro Wizard Firecracker Tornado
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Tesla
Firecracker Tesla
Tesla Electro Wizard Zap Firecracker Tornado P.E.K.K.A
Zap Firecracker Tesla Earthquake P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Zap Tornado Electro Wizard
Earthquake
Earthquake Firecracker
Zap Firecracker Earthquake
Firecracker Zap Tornado
Firecracker Earthquake Tornado
Earthquake Zap Firecracker Tornado
Zap Firecracker Tornado
Tornado Electro Wizard
Firecracker Zap Earthquake Tornado Electro Wizard
Zap Firecracker Tornado
Earthquake Firecracker
Earthquake Firecracker
Earthquake Zap Firecracker
Earthquake Zap Firecracker
Earthquake Firecracker
Earthquake Tornado
Zap Firecracker Earthquake Electro Wizard
Zap Firecracker Earthquake Tornado
Earthquake
Tornado
Tornado
Earthquake Zap
Zap Firecracker Earthquake Tornado
Firecracker Zap Earthquake Tornado Electro Wizard
Zap Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado Electro Wizard
Zap Electro Wizard Firecracker
Zap Earthquake
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker Earthquake
Zap Earthquake Electro Wizard
Zap Firecracker Tornado Electro Wizard
Firecracker Electro Wizard
Zap Firecracker Earthquake
Zap Tornado
Firecracker P.E.K.K.A
Zap Firecracker Tornado Electro Wizard
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Tornado Electro Wizard
P.E.K.K.A
Firecracker

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