My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Musketeer Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone Musketeer
Zap
Firecracker Tombstone
Barbarian Barrel
Firecracker Tombstone Musketeer Wizard Electro Wizard
The Log
Firecracker Tombstone Musketeer
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Musketeer Wizard P.E.K.K.A Electro Wizard
Fireball
Firecracker Tombstone Musketeer Wizard Electro Wizard
Poison
Firecracker Tombstone Musketeer Wizard Electro Wizard
Lightning
Tombstone Musketeer Wizard Electro Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tombstone Fireball Musketeer Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Tombstone Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball P.E.K.K.A Electro Wizard Musketeer
Firecracker
Zap P.E.K.K.A
Tombstone
Fireball
Zap Electro Wizard
Musketeer
Zap P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Firecracker Musketeer Wizard
Electro Wizard
Zap P.E.K.K.A Fireball

Defense Synergies 3 18

Zap
Fireball Electro Wizard Firecracker Tombstone Musketeer P.E.K.K.A
Firecracker
Zap Tombstone Musketeer P.E.K.K.A Electro Wizard
Tombstone
Musketeer Zap Firecracker Fireball Wizard Electro Wizard
Fireball
Zap Tombstone Musketeer Electro Wizard
Musketeer
Tombstone Zap Firecracker Fireball P.E.K.K.A Electro Wizard
Wizard
Tombstone P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Firecracker Musketeer Wizard Electro Wizard
Electro Wizard
Zap Firecracker Tombstone Fireball Musketeer Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone Fireball Musketeer Wizard Electro Wizard
P.E.K.K.A Zap Firecracker Tombstone Musketeer Electro Wizard
P.E.K.K.A Tombstone Musketeer Electro Wizard
P.E.K.K.A Firecracker Tombstone Musketeer Electro Wizard
Firecracker Tombstone Fireball P.E.K.K.A
Fireball Zap Firecracker Musketeer Electro Wizard
Musketeer Electro Wizard Zap Firecracker Tombstone Fireball Wizard
Zap Fireball Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Tombstone Musketeer
Firecracker Musketeer Electro Wizard
Electro Wizard Zap Firecracker Tombstone Fireball Musketeer Wizard
Musketeer Zap Firecracker Fireball Wizard Electro Wizard
Tombstone P.E.K.K.A Zap Fireball Musketeer Wizard Electro Wizard
Fireball Wizard Zap Firecracker Tombstone P.E.K.K.A Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Wizard Firecracker Tombstone Fireball Musketeer P.E.K.K.A Electro Wizard
Tombstone Fireball Zap Firecracker Musketeer Wizard Electro Wizard
Zap Wizard Firecracker Tombstone Fireball Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Wizard Firecracker Fireball Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Firecracker Musketeer Wizard
Tombstone P.E.K.K.A Zap Musketeer Electro Wizard
P.E.K.K.A Zap Fireball Musketeer Electro Wizard
P.E.K.K.A Tombstone Musketeer
Firecracker Fireball Wizard Zap Musketeer Electro Wizard
P.E.K.K.A Tombstone Fireball Musketeer Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Tombstone Fireball
P.E.K.K.A Tombstone Musketeer
P.E.K.K.A Tombstone Musketeer
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Tombstone Fireball Wizard
Wizard Firecracker Fireball Musketeer
Tombstone Electro Wizard Zap Firecracker Fireball Musketeer P.E.K.K.A
Zap Firecracker Fireball Musketeer Wizard P.E.K.K.A Electro Wizard
Zap Tombstone Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer
Firecracker Fireball Zap Musketeer Electro Wizard
Fireball
Firecracker Fireball Musketeer
Fireball Wizard Zap Firecracker
Firecracker Fireball Wizard Zap Musketeer
Firecracker Musketeer Wizard
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball Musketeer Electro Wizard
Firecracker Zap Fireball Musketeer Wizard Electro Wizard
Fireball Zap Firecracker Musketeer Wizard
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer Wizard
Firecracker Fireball Musketeer Wizard
Fireball
Zap Firecracker Fireball Musketeer Wizard Electro Wizard
Zap Firecracker Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Zap Fireball Musketeer
Zap Firecracker Fireball Wizard
Firecracker Fireball Zap Musketeer Wizard Electro Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Firecracker Musketeer
Zap Firecracker Fireball Musketeer Wizard Electro Wizard
Zap Electro Wizard Firecracker Fireball Musketeer Wizard
Fireball
Zap Fireball Musketeer Wizard
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball Wizard
Zap Electro Wizard Tombstone Fireball Musketeer
Fireball Zap Firecracker Musketeer Wizard Electro Wizard
Fireball
Fireball Firecracker Musketeer Wizard Electro Wizard
Zap Firecracker Fireball Musketeer Wizard
Zap Fireball
Firecracker Musketeer P.E.K.K.A
Zap Firecracker Fireball Musketeer Electro Wizard
Firecracker Zap Fireball Musketeer Electro Wizard
Zap Firecracker Fireball Musketeer Electro Wizard
P.E.K.K.A
Fireball Firecracker Wizard

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