My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Rune Giant P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Royal Hogs Guards
Zap
Firecracker Royal Hogs Guards
Barbarian Barrel
Firecracker Valkyrie Royal Hogs Guards
The Log
Firecracker Royal Hogs Guards
Earthquake
Firecracker Royal Hogs Guards
Arrows
Firecracker Royal Hogs Guards
Royal Delivery
Firecracker Valkyrie Royal Hogs Guards P.E.K.K.A
Fireball
Firecracker Royal Hogs
Poison
Firecracker Royal Hogs Guards
Lightning
Valkyrie
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Rune Giant P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Valkyrie Rune Giant Golden Knight Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Guards Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Valkyrie Royal Hogs Guards
Firecracker
Zap Valkyrie Royal Hogs Rune Giant P.E.K.K.A
Valkyrie
Zap Firecracker Royal Hogs P.E.K.K.A
Royal Hogs
Zap Firecracker Valkyrie Guards
Guards
Zap Royal Hogs
Rune Giant
Firecracker
P.E.K.K.A
Zap Firecracker Valkyrie
Golden Knight

Defense Synergies 1 9

Zap
Firecracker Valkyrie Guards P.E.K.K.A Golden Knight
Firecracker
Valkyrie Zap Guards P.E.K.K.A Golden Knight
Valkyrie
Firecracker Zap P.E.K.K.A
Royal Hogs
Guards
Zap Firecracker
Rune Giant
P.E.K.K.A
Zap Firecracker Valkyrie
Golden Knight
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Golden Knight
P.E.K.K.A Zap Firecracker Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Valkyrie Guards
Firecracker Valkyrie P.E.K.K.A
Zap Firecracker Valkyrie Guards
Zap Firecracker
Zap Valkyrie P.E.K.K.A Golden Knight
P.E.K.K.A
Guards Firecracker Valkyrie
Valkyrie Guards Zap Firecracker
Zap Firecracker
P.E.K.K.A Zap Valkyrie Guards
Valkyrie Zap Firecracker Guards P.E.K.K.A Golden Knight
P.E.K.K.A
Zap P.E.K.K.A
Firecracker Valkyrie P.E.K.K.A
Valkyrie Zap Firecracker Guards Golden Knight
Zap Valkyrie Firecracker Guards
P.E.K.K.A
Valkyrie Firecracker Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap P.E.K.K.A
Zap Firecracker Valkyrie
Guards P.E.K.K.A Zap Valkyrie Golden Knight
Valkyrie Guards P.E.K.K.A Zap
P.E.K.K.A Valkyrie Guards
Firecracker Zap
Guards P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Firecracker Valkyrie
P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards Golden Knight
P.E.K.K.A Zap Valkyrie Guards
P.E.K.K.A Valkyrie Guards Golden Knight
Firecracker Valkyrie
Guards Zap Firecracker Valkyrie P.E.K.K.A Golden Knight
Valkyrie Zap Firecracker P.E.K.K.A Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards Golden Knight
Firecracker Zap Golden Knight
Firecracker Valkyrie Guards
Zap Firecracker Valkyrie
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker Golden Knight
Guards
Firecracker Zap Valkyrie Golden Knight
Zap Firecracker
Firecracker Golden Knight
Firecracker
Zap Firecracker
Zap Firecracker Golden Knight
Firecracker
Zap Firecracker
Zap Firecracker Valkyrie Golden Knight
Zap
Zap Firecracker Valkyrie
Firecracker Zap Golden Knight
Zap Golden Knight
Zap Firecracker Golden Knight
Zap Firecracker
Zap Firecracker Guards
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Guards
Zap Firecracker
Firecracker Valkyrie
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker Guards Golden Knight
Firecracker Zap
Zap Firecracker Golden Knight
P.E.K.K.A
Firecracker

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