My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Balloon
Giant Snowball
Wall Breakers Skeleton Army Balloon
Zap
Firecracker Wall Breakers Skeleton Army Balloon
Barbarian Barrel
Firecracker Valkyrie Wall Breakers Skeleton Army
The Log
Firecracker Wall Breakers Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Wall Breakers Skeleton Army
Royal Delivery
Firecracker Valkyrie Wall Breakers Skeleton Army Balloon
Fireball
Firecracker Wall Breakers Skeleton Army Balloon
Poison
Firecracker Skeleton Army Balloon
Lightning
Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Firecracker Skeleton Army Tornado Valkyrie Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Firecracker Skeleton Army

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Balloon Valkyrie Wall Breakers Freeze
Firecracker
Zap Valkyrie Wall Breakers Tornado Balloon
Valkyrie
Wall Breakers Balloon Zap Firecracker Tornado
Wall Breakers
Valkyrie Zap Firecracker Balloon
Skeleton Army
Tornado
Zap Firecracker Valkyrie Freeze Balloon
Freeze
Balloon Zap Tornado
Balloon
Zap Valkyrie Freeze Firecracker Wall Breakers Tornado

Defense Synergies 1 9

Zap
Firecracker Valkyrie Skeleton Army Tornado
Firecracker
Valkyrie Zap Skeleton Army Tornado
Valkyrie
Firecracker Zap Tornado Freeze
Wall Breakers
Skeleton Army
Zap Firecracker Freeze
Tornado
Zap Firecracker Valkyrie
Freeze
Valkyrie Skeleton Army
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Skeleton Army Zap Firecracker Valkyrie
Skeleton Army Tornado Valkyrie Freeze
Skeleton Army Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army Tornado
Skeleton Army Tornado Freeze Zap Firecracker Valkyrie
Tornado Zap Firecracker Freeze
Zap Valkyrie
Skeleton Army Tornado
Skeleton Army Tornado Firecracker Valkyrie
Valkyrie Skeleton Army Zap Firecracker Tornado Freeze
Zap Firecracker Tornado
Skeleton Army Zap Valkyrie Freeze
Valkyrie Skeleton Army Zap Firecracker Tornado Freeze
Skeleton Army
Skeleton Army Tornado Zap Freeze
Firecracker Valkyrie Skeleton Army Tornado
Valkyrie Zap Firecracker Skeleton Army Tornado
Zap Valkyrie Tornado Freeze Firecracker
Tornado
Valkyrie Skeleton Army Firecracker
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap
Zap Firecracker Valkyrie
Skeleton Army Zap Valkyrie
Valkyrie Skeleton Army Zap Tornado
Valkyrie Skeleton Army
Firecracker Zap Tornado Freeze
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Zap Freeze Firecracker Valkyrie Skeleton Army Tornado
Skeleton Army
Valkyrie
Skeleton Army Zap Valkyrie Tornado
Skeleton Army Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Zap Firecracker Valkyrie Tornado Freeze
Valkyrie Zap Firecracker Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Freeze
Firecracker Zap Tornado
Firecracker Valkyrie Freeze
Zap Firecracker Valkyrie
Firecracker Zap Tornado Freeze
Firecracker Tornado
Zap Firecracker Tornado Freeze
Zap Firecracker Tornado
Tornado
Firecracker Zap Valkyrie Tornado
Zap Firecracker Tornado
Firecracker
Firecracker Freeze
Zap Firecracker
Zap Firecracker
Firecracker
Tornado Freeze
Zap Firecracker
Zap Firecracker Valkyrie Tornado
Tornado
Tornado
Zap
Zap Firecracker Tornado Freeze Valkyrie
Firecracker Zap Tornado
Zap Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker Freeze
Zap
Zap Firecracker Freeze
Firecracker
Zap Skeleton Army Freeze
Zap Firecracker Tornado
Freeze
Firecracker Valkyrie
Zap Firecracker
Zap Tornado
Firecracker
Zap Firecracker Tornado Freeze
Firecracker Zap Tornado
Zap Firecracker Tornado Freeze
Firecracker

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