My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone
Giant Snowball
Flying Machine Clone
Zap
Firecracker Flying Machine Clone
Barbarian Barrel
Firecracker Elite Barbarians Clone Magic Archer
The Log
Firecracker Elite Barbarians Clone
Earthquake
Firecracker Clone
Arrows
Firecracker Flying Machine Clone
Royal Delivery
Firecracker Elite Barbarians Flying Machine Clone Magic Archer
Fireball
Firecracker Elite Barbarians Flying Machine Clone Magic Archer
Poison
Firecracker Flying Machine Clone Magic Archer
Lightning
Elite Barbarians Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Clone Flying Machine Magic Archer Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Clone

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Flying Machine The Log Magic Archer Mega Knight
Firecracker
Zap Elite Barbarians Flying Machine Mega Knight
Elite Barbarians
Zap Firecracker The Log Mega Knight
Flying Machine
Zap Firecracker Clone Mega Knight
Clone
Flying Machine Magic Archer
The Log
Zap Elite Barbarians Magic Archer Mega Knight
Magic Archer
Zap Clone The Log Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Flying Machine The Log Magic Archer

Defense Synergies 2 14

Zap
Mega Knight Firecracker Elite Barbarians Flying Machine The Log Magic Archer
Firecracker
The Log Zap Flying Machine Mega Knight
Elite Barbarians
Zap The Log Mega Knight
Flying Machine
Zap Firecracker The Log Mega Knight
Clone
The Log
Firecracker Zap Elite Barbarians Flying Machine Magic Archer Mega Knight
Magic Archer
Zap The Log Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Flying Machine The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Flying Machine The Log Magic Archer
Elite Barbarians Zap Firecracker Flying Machine The Log Mega Knight
Mega Knight Elite Barbarians
Elite Barbarians Firecracker Mega Knight
Firecracker Elite Barbarians The Log Mega Knight
The Log Zap Firecracker Flying Machine Magic Archer Mega Knight
Zap Firecracker Flying Machine Magic Archer
Zap Flying Machine The Log Magic Archer Mega Knight
Elite Barbarians
Elite Barbarians Firecracker Mega Knight
Zap Firecracker Flying Machine The Log Magic Archer Mega Knight
Zap Firecracker Flying Machine Magic Archer
Mega Knight Zap Elite Barbarians Flying Machine The Log
Mega Knight Zap Firecracker The Log Magic Archer
Elite Barbarians Mega Knight
Zap Elite Barbarians The Log Mega Knight
Mega Knight Firecracker Elite Barbarians
Mega Knight Zap Firecracker Elite Barbarians Flying Machine The Log Magic Archer
Zap The Log Firecracker Flying Machine Magic Archer Mega Knight
Elite Barbarians
Mega Knight Firecracker Elite Barbarians Flying Machine The Log
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians
Zap Firecracker Elite Barbarians Flying Machine The Log Magic Archer Mega Knight
Mega Knight Zap Elite Barbarians The Log
Mega Knight Zap Elite Barbarians The Log
Elite Barbarians Mega Knight
Firecracker Zap Flying Machine Magic Archer
Elite Barbarians Flying Machine
Mega Knight Elite Barbarians
Zap Mega Knight Firecracker Elite Barbarians Flying Machine The Log Magic Archer
Mega Knight Elite Barbarians Flying Machine
Mega Knight Zap Elite Barbarians The Log
Elite Barbarians Mega Knight
Firecracker Flying Machine Magic Archer Mega Knight
Elite Barbarians Zap Firecracker Flying Machine The Log Magic Archer
Mega Knight Zap Firecracker Elite Barbarians Flying Machine The Log Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Flying Machine The Log
Firecracker Zap Flying Machine The Log Magic Archer
Flying Machine The Log Magic Archer
Firecracker Flying Machine The Log
Zap Firecracker The Log Magic Archer Mega Knight
Firecracker Zap Flying Machine Magic Archer
Firecracker Flying Machine The Log Magic Archer
The Log Zap Firecracker Flying Machine Magic Archer
The Log Zap Firecracker Flying Machine
Elite Barbarians
Firecracker Zap Flying Machine The Log Magic Archer
Zap Firecracker Flying Machine Magic Archer
Flying Machine Firecracker Elite Barbarians The Log Magic Archer
Firecracker Flying Machine Magic Archer
Zap Firecracker Elite Barbarians Flying Machine The Log Magic Archer
Zap Firecracker Flying Machine The Log Magic Archer
Magic Archer Firecracker Flying Machine The Log Mega Knight
Zap Firecracker Flying Machine The Log Magic Archer Mega Knight
Zap Firecracker Flying Machine The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
Zap Flying Machine The Log
Zap Firecracker The Log Magic Archer Mega Knight
Firecracker The Log Zap Flying Machine Magic Archer
Zap Flying Machine The Log Magic Archer Mega Knight
Zap Firecracker The Log Magic Archer
Elite Barbarians Zap Firecracker Flying Machine Magic Archer
Zap Firecracker Flying Machine
Elite Barbarians
Zap The Log Magic Archer Mega Knight
Zap Firecracker Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Zap Flying Machine Magic Archer
Zap Firecracker Flying Machine Magic Archer
The Log
Firecracker Flying Machine Magic Archer Mega Knight
The Log Zap Firecracker Flying Machine Magic Archer
Zap
Firecracker Elite Barbarians Flying Machine Mega Knight
Zap Firecracker Elite Barbarians Flying Machine The Log Magic Archer
Firecracker Zap Flying Machine Magic Archer
Zap Firecracker Flying Machine The Log Magic Archer Mega Knight
Firecracker Mega Knight

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