My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Elite Barbarians Inferno Tower Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Wizard P.E.K.K.A
Fireball
Firecracker Elite Barbarians Inferno Tower Wizard
Poison
Firecracker Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Firecracker Inferno Tower Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians P.E.K.K.A The Log
Firecracker
Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Rage Firecracker Wizard The Log
Inferno Tower
Wizard
Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Wizard
P.E.K.K.A
Zap Firecracker Wizard The Log
The Log
Zap Elite Barbarians P.E.K.K.A

Defense Synergies 3 11

Zap
Firecracker Elite Barbarians Inferno Tower P.E.K.K.A The Log
Firecracker
The Log Zap Inferno Tower P.E.K.K.A
Elite Barbarians
Zap Wizard The Log
Inferno Tower
The Log Zap Firecracker
Wizard
Elite Barbarians P.E.K.K.A The Log
Rage
P.E.K.K.A
The Log Zap Firecracker Wizard
The Log
Firecracker Inferno Tower P.E.K.K.A Zap Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Wizard The Log
Elite Barbarians Inferno Tower P.E.K.K.A Zap Firecracker The Log
Inferno Tower P.E.K.K.A Elite Barbarians
Elite Barbarians Inferno Tower P.E.K.K.A Firecracker
Firecracker Elite Barbarians P.E.K.K.A The Log
The Log Zap Firecracker
Inferno Tower Zap Firecracker Wizard
Zap Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Inferno Tower
Zap Firecracker Wizard The Log
Inferno Tower Zap Firecracker Wizard
Inferno Tower P.E.K.K.A Zap Elite Barbarians Wizard The Log
Wizard Zap Firecracker P.E.K.K.A The Log
Elite Barbarians Inferno Tower P.E.K.K.A
Inferno Tower Zap Elite Barbarians P.E.K.K.A The Log
Wizard Firecracker Elite Barbarians Inferno Tower P.E.K.K.A
Zap Firecracker Elite Barbarians Wizard The Log
Zap Wizard The Log Firecracker
P.E.K.K.A Elite Barbarians Inferno Tower
Wizard Firecracker Elite Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower P.E.K.K.A
Zap Firecracker Elite Barbarians Wizard The Log
P.E.K.K.A Zap Elite Barbarians Inferno Tower The Log
P.E.K.K.A Zap Elite Barbarians Inferno Tower The Log
Inferno Tower P.E.K.K.A Elite Barbarians
Firecracker Wizard Zap
P.E.K.K.A Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Firecracker Elite Barbarians Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Elite Barbarians Inferno Tower
P.E.K.K.A Zap Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Inferno Tower Wizard
Wizard Firecracker
Elite Barbarians Inferno Tower Zap Firecracker P.E.K.K.A The Log
Zap Firecracker Elite Barbarians Inferno Tower Wizard P.E.K.K.A The Log
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Wizard Zap Firecracker The Log
Firecracker Wizard Zap
Firecracker Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Elite Barbarians
Firecracker Zap Wizard The Log
Zap Firecracker Wizard
Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker Wizard The Log
Firecracker Wizard The Log
Zap Firecracker Wizard The Log
Zap Firecracker Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Firecracker The Log Wizard
Firecracker The Log Zap Wizard
Zap Wizard The Log
Zap Firecracker The Log
Elite Barbarians Zap Firecracker Wizard
Zap Firecracker Wizard
Elite Barbarians
Zap Wizard The Log
Zap Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Zap
Zap Firecracker Wizard
The Log
Firecracker Wizard
The Log Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians P.E.K.K.A
Zap Firecracker Elite Barbarians The Log
Firecracker Zap
Zap Firecracker The Log
P.E.K.K.A
Firecracker Wizard

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