My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Baby Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Musketeer Skeleton Army Baby Dragon
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Musketeer Skeleton Army
The Log
Firecracker Elite Barbarians Musketeer Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Musketeer Skeleton Army Baby Dragon
Fireball
Firecracker Elite Barbarians Musketeer Skeleton Army Baby Dragon
Poison
Firecracker Musketeer Skeleton Army
Lightning
Elite Barbarians Musketeer Baby Dragon
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Baby Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Tornado Musketeer Baby Dragon Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Skeleton Army Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Tornado Musketeer Baby Dragon
Firecracker
Zap Elite Barbarians Tornado Baby Dragon
Elite Barbarians
Zap Firecracker
Musketeer
Zap Baby Dragon
Skeleton Army
Tornado
Zap Baby Dragon Electro Giant Firecracker
Baby Dragon
Tornado Zap Firecracker Musketeer Electro Giant
Electro Giant
Tornado Baby Dragon

Defense Synergies 0 15

Zap
Firecracker Elite Barbarians Musketeer Skeleton Army Tornado Baby Dragon
Firecracker
Zap Musketeer Skeleton Army Tornado Baby Dragon
Elite Barbarians
Zap
Musketeer
Zap Firecracker Skeleton Army Tornado Baby Dragon
Skeleton Army
Zap Firecracker Musketeer
Tornado
Zap Firecracker Musketeer Baby Dragon Electro Giant
Baby Dragon
Zap Firecracker Musketeer Tornado
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer Baby Dragon
Elite Barbarians Skeleton Army Zap Firecracker Musketeer
Skeleton Army Tornado Elite Barbarians Musketeer
Elite Barbarians Skeleton Army Firecracker Musketeer
Firecracker Elite Barbarians Skeleton Army Tornado
Skeleton Army Tornado Zap Firecracker Musketeer Baby Dragon
Musketeer Tornado Zap Firecracker Baby Dragon
Zap Musketeer Baby Dragon Electro Giant
Elite Barbarians Musketeer Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Firecracker Musketeer
Skeleton Army Zap Firecracker Musketeer Tornado Baby Dragon Electro Giant
Musketeer Zap Firecracker Tornado Baby Dragon
Skeleton Army Zap Elite Barbarians Musketeer
Skeleton Army Zap Firecracker Tornado Baby Dragon
Elite Barbarians Skeleton Army
Skeleton Army Tornado Zap Elite Barbarians Electro Giant
Firecracker Elite Barbarians Musketeer Skeleton Army Tornado
Zap Firecracker Elite Barbarians Musketeer Skeleton Army Tornado Baby Dragon
Zap Tornado Baby Dragon Firecracker Musketeer
Elite Barbarians Musketeer Tornado
Skeleton Army Firecracker Elite Barbarians Musketeer Baby Dragon Electro Giant
Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Electro Giant
Zap Firecracker Elite Barbarians Musketeer Baby Dragon
Skeleton Army Zap Elite Barbarians Musketeer
Skeleton Army Zap Elite Barbarians Musketeer Tornado
Elite Barbarians Musketeer Skeleton Army
Firecracker Electro Giant Zap Musketeer Tornado Baby Dragon
Skeleton Army Elite Barbarians Musketeer
Elite Barbarians Skeleton Army
Zap Firecracker Elite Barbarians Skeleton Army Tornado Baby Dragon
Musketeer Skeleton Army
Elite Barbarians Musketeer
Skeleton Army Zap Elite Barbarians Tornado Electro Giant
Elite Barbarians Skeleton Army
Firecracker Musketeer Skeleton Army Baby Dragon Electro Giant
Elite Barbarians Skeleton Army Electro Giant Zap Firecracker Musketeer Tornado Baby Dragon
Zap Firecracker Elite Barbarians Musketeer Baby Dragon Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Baby Dragon
Firecracker Zap Musketeer Tornado Baby Dragon
Baby Dragon
Firecracker Musketeer
Zap Firecracker Baby Dragon
Firecracker Electro Giant Zap Musketeer Tornado Baby Dragon
Firecracker Musketeer Tornado Baby Dragon
Zap Firecracker Tornado Baby Dragon
Zap Firecracker Tornado
Elite Barbarians Musketeer Tornado
Firecracker Zap Musketeer Tornado
Zap Firecracker Musketeer Tornado Baby Dragon
Firecracker Elite Barbarians Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Zap Firecracker Elite Barbarians Musketeer Baby Dragon
Zap Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Tornado
Zap Firecracker Musketeer Baby Dragon
Zap Firecracker Tornado Baby Dragon Electro Giant
Musketeer Baby Dragon
Tornado
Musketeer Tornado
Zap Musketeer Baby Dragon
Zap Firecracker Tornado Electro Giant Baby Dragon
Firecracker Zap Musketeer Tornado Baby Dragon
Zap Musketeer Tornado Baby Dragon
Zap Firecracker Musketeer Tornado Baby Dragon
Elite Barbarians Zap Firecracker Musketeer Tornado Baby Dragon Electro Giant
Zap Firecracker Musketeer Electro Giant
Elite Barbarians
Zap Musketeer
Zap Firecracker
Firecracker
Zap Musketeer Skeleton Army
Zap Firecracker Musketeer Tornado Baby Dragon
Firecracker Musketeer Baby Dragon
Zap Firecracker Musketeer Baby Dragon
Zap Tornado Electro Giant
Firecracker Elite Barbarians Musketeer
Zap Electro Giant Firecracker Elite Barbarians Musketeer Tornado Baby Dragon
Firecracker Zap Musketeer Tornado
Zap Firecracker Musketeer Tornado Baby Dragon Electro Giant
Firecracker

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